41 lines
985 B
C#
41 lines
985 B
C#
using UnityEngine;
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public class Chest : MonoBehaviour
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{
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[SerializeField]
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private Animator animator;
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[SerializeField]
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private TreasureSO _treasureSO;
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private Transform _treasureObject;
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private bool _isOpen=false;
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private void Awake()
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{
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_treasureObject=transform.GetChild(1);
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var spriteRenderer=_treasureObject.GetComponent<SpriteRenderer>();
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spriteRenderer.sprite = _treasureSO.Image;
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}
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private void OnTriggerEnter2D(Collider2D collider)
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{
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var player=collider.GetComponent<Player>();
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if (player != null && !_isOpen)
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{
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_isOpen = true;
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animator.SetTrigger("OpenChest");
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switch (_treasureSO.Treasure)
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{
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case TreasureType.Coin:
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player.AddCoin();
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break;
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case TreasureType.Key:
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player.SetKey();
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break;
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}
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}
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}
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}
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