39e4e51866
- Implemented PlayerController.cs to manage player movement and actions. - Created PlayerState.cs to track player lives, coins, and key status. - Added CameraFollow.cs for smooth camera movement following the player. - Developed Character.cs as an abstract class for character behavior. - Introduced Enums.cs for defining TreasureType and MapElementType. - Added IDoor interface for door interactions. - Created InputActions.cs for handling player input actions. - Implemented MainMenu.cs for basic menu functionality including play and exit options.
15 lines
376 B
Plaintext
15 lines
376 B
Plaintext
fileFormatVersion: 2
|
|
guid: b3854f4534c5b594d903c0d62c0a4bbc
|
|
ScriptedImporter:
|
|
internalIDToNameTable: []
|
|
externalObjects: {}
|
|
serializedVersion: 2
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|
|
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
|
generateWrapperCode: 1
|
|
wrapperCodePath:
|
|
wrapperClassName:
|
|
wrapperCodeNamespace:
|