Files
Gnome-s-Bounty/Gnome-s-Bounty.slnx
T
vova ad6388f330 Refactor player and enemy scripts; remove unused classes and improve initialization
- Added base initialization call in PlayerController.
- Changed player reference in EnemyAI to be serialized for better inspector visibility.
- Ensured characters are initialized upon spawning in EnemySpawner.
- Removed obsolete EnemyAI and Chest scripts to streamline codebase.
- Added KeyChest script for key collection functionality.
- Introduced new meta files for better organization and tracking.
- Created launch configuration for Unity debugging.
2026-06-20 18:39:30 +03:00

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<Solution>
<Project Path="Assembly-CSharp.csproj" />
</Solution>