36 lines
895 B
C#
36 lines
895 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class CameraFollow : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
private Transform _followTarget;
|
|
[SerializeField]
|
|
private float _smoothTime = 0.15f;
|
|
[SerializeField]
|
|
private bool _stopAtXedges=false;
|
|
[SerializeField]
|
|
private float _maxXValue = 0f;
|
|
[SerializeField]
|
|
private float _minXValue = 0f;
|
|
|
|
|
|
|
|
Vector3 _velocity= Vector3.zero;
|
|
|
|
private void FixedUpdate()
|
|
{
|
|
var targetPosition=_followTarget.position;
|
|
targetPosition.z = transform.position.z;
|
|
targetPosition.y = transform.position.y;
|
|
|
|
if (_stopAtXedges)
|
|
{
|
|
targetPosition.x = Mathf.Clamp(targetPosition.x, _minXValue, _maxXValue);
|
|
}
|
|
|
|
transform.position = Vector3.SmoothDamp(transform.position, targetPosition, ref _velocity,_smoothTime);
|
|
}
|
|
}
|