39e4e51866
- Implemented PlayerController.cs to manage player movement and actions. - Created PlayerState.cs to track player lives, coins, and key status. - Added CameraFollow.cs for smooth camera movement following the player. - Developed Character.cs as an abstract class for character behavior. - Introduced Enums.cs for defining TreasureType and MapElementType. - Added IDoor interface for door interactions. - Created InputActions.cs for handling player input actions. - Implemented MainMenu.cs for basic menu functionality including play and exit options.
18 lines
332 B
C#
18 lines
332 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
public class MainMenu : MonoBehaviour
|
|
{
|
|
public void Play()
|
|
{
|
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex+1);
|
|
}
|
|
|
|
public void Exit()
|
|
{
|
|
Application.Quit();
|
|
}
|
|
}
|