Files
Gnome-s-Bounty/Assets/Scripts/HammerThrower.cs
T
2026-06-06 11:50:19 +03:00

53 lines
1.6 KiB
C#

using System;
using UnityEngine;
public class HammerThrower : MonoBehaviour
{
[SerializeField] private Transform _spawnPoint;
[SerializeField] private GameObject _hammerPrefab;
[SerializeField] private float _throwSpeed = 5f;
private GameObject _currentHammer;
private bool _hasHammer = true;
private bool _facingRight = true;
public bool HasHammer => _hasHammer;
public void SetFacingDirection(bool facingRight)
{
_facingRight = facingRight;
}
public void ThrowHammer()
{
if (!_hasHammer)
return;
_hasHammer = false;
_currentHammer = Instantiate(_hammerPrefab, _spawnPoint.position, _spawnPoint.rotation);
//float direction = _facingRight ? 1f : -1f;
//var rb = _currentHammer.GetComponent<Rigidbody2D>();
//rb.linearVelocity = new Vector2(direction * _throwSpeed, 0);
//// Flip hammer visually
//var scale = _currentHammer.transform.localScale;
//scale.x = Mathf.Abs(scale.x) * direction;
//_currentHammer.transform.localScale = scale;
_currentHammer.transform.localScale = new Vector2(_currentHammer.transform.localScale.x * (_facingRight ? 1 : -1), _currentHammer.transform.localScale.y);
_currentHammer.GetComponent<Rigidbody2D>().linearVelocity = new Vector2(gameObject.transform.localScale.x * _throwSpeed, 0);
}
private void Update()
{
// Hammer destroyed → hammer returned
if (!_hasHammer && _currentHammer == null)
{
_hasHammer = true;
}
}
}