Files
Gnome-s-Bounty/Assets/Scripts/MapElements/BreakableWall.cs
T
2023-07-01 11:08:57 +03:00

74 lines
1.8 KiB
C#

using UnityEngine;
public class BreakableWall : MapElement
{
private float _respawnElementTimer;
private int _respawnTimeout = 4;
private bool _needRespawn = false;
private bool _characterInRange = false;
private BoxCollider2D _boxCollider;
private SpriteRenderer _spriteRenderer;
[SerializeField]
private GameObject _hitParticles;
private void Start()
{
_boxCollider=GetComponent<BoxCollider2D>();
_spriteRenderer= GetComponentInChildren<SpriteRenderer>();
}
public override void Hit()
{
IsEnabled = false;
_boxCollider.isTrigger=true;
_spriteRenderer.enabled = false;
Instantiate(_hitParticles, transform.position, Quaternion.identity);
_respawnElementTimer = _respawnTimeout;
_needRespawn = true;
}
private void Update()
{
if (_needRespawn)
{
_respawnElementTimer -= Time.deltaTime;
if (_respawnElementTimer <= 0)
{
_respawnElementTimer = _respawnTimeout;
if(_characterInRange)
{
print("Character is dead");
}
IsEnabled = true;
_boxCollider.isTrigger = false;
_spriteRenderer.enabled = true;
_needRespawn = false;
}
}
}
private void OnTriggerEnter2D(Collider2D collider)
{
var character = collider.GetComponent<Character>();
if (character)
{
_characterInRange = true;
}
}
private void OnTriggerExit2D(Collider2D collider)
{
var character = collider.GetComponent<Character>();
if (character)
{
_characterInRange = false;
}
}
}