feat: Simplify macOS VLC initialization and remove redundant path checks
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@@ -19,6 +19,7 @@
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<PackageReference Include="LibVLCSharp.Avalonia" Version="3.9.6" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
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<PackageReference Include="System.Reactive" Version="6.0.2" />
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<PackageReference Include="VideoLAN.LibVLC.Mac" Version="3.1.3.1" Condition="$([MSBuild]::IsOSPlatform('macos'))" />
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<PackageReference Include="VideoLAN.LibVLC.Windows" Version="3.0.23" Condition="$([MSBuild]::IsOSPlatform('windows'))" />
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</ItemGroup>
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@@ -30,32 +31,4 @@
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<AvaloniaResource Include="Assets\**\*" />
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</ItemGroup>
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<ItemGroup Condition="$([MSBuild]::IsOSPlatform('macos'))">
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<None Include="natives/macos/**">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<Link>natives/macos/%(RecursiveDir)%(Filename)%(Extension)</Link>
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</None>
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</ItemGroup>
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<Target Name="EnsureBundledMacVlc" BeforeTargets="Build" Condition="$([MSBuild]::IsOSPlatform('macos')) and ( !Exists('$(MSBuildProjectDirectory)/natives/macos/lib/libvlccore.dylib') or !Exists('$(MSBuildProjectDirectory)/natives/macos/plugins') )">
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<Message Text="Bundling VLC native macOS runtime files (one-time download)..." Importance="high" />
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<Exec Command="sh "$(MSBuildProjectDirectory)/scripts/fetch-vlc-macos.sh" "$(MSBuildProjectDirectory)"" />
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</Target>
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<Target Name="CopyBundledMacVlcToOutput" AfterTargets="Build" Condition="$([MSBuild]::IsOSPlatform('macos')) and Exists('$(MSBuildProjectDirectory)/natives/macos/lib/libvlccore.dylib')">
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<ItemGroup>
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<BundledMacVlcFiles Include="$(MSBuildProjectDirectory)/natives/macos/**/*" />
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<BundledMacVlcRootLibs Include="$(MSBuildProjectDirectory)/natives/macos/lib/libvlc.dylib;$(MSBuildProjectDirectory)/natives/macos/lib/libvlccore.dylib" />
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<BundledMacVlcRootPlugins Include="$(MSBuildProjectDirectory)/natives/macos/plugins/**/*" />
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</ItemGroup>
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<Copy SourceFiles="@(BundledMacVlcFiles)"
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DestinationFiles="@(BundledMacVlcFiles->'$(TargetDir)natives/macos/%(RecursiveDir)%(Filename)%(Extension)')"
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SkipUnchangedFiles="true" />
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<Copy SourceFiles="@(BundledMacVlcRootLibs)"
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DestinationFiles="@(BundledMacVlcRootLibs->'$(TargetDir)%(Filename)%(Extension)')"
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SkipUnchangedFiles="true" />
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<Copy SourceFiles="@(BundledMacVlcRootPlugins)"
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DestinationFiles="@(BundledMacVlcRootPlugins->'$(TargetDir)plugins/%(RecursiveDir)%(Filename)%(Extension)')"
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SkipUnchangedFiles="true" />
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</Target>
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</Project>
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@@ -4,7 +4,6 @@ using Avalonia.Threading;
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using LibVLCSharp.Shared;
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using System.Diagnostics;
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using System.ComponentModel;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Web;
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@@ -39,41 +38,10 @@ public partial class PlayerView : UserControl
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Log("Attach to visual tree -> initializing VLC");
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try
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{
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string? macPluginDirectory = null;
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if (OperatingSystem.IsMacOS())
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{
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if (!TryGetMacLibVlcPaths(out var libVlcDirectory, out macPluginDirectory))
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{
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const string message = "VLC native dependencies not found. Build once with internet to auto-bundle natives/macos (lib + plugins).";
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Log(message);
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_viewModel?.SetPlaybackStatus(message);
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return;
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}
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if (!string.IsNullOrWhiteSpace(macPluginDirectory) && Directory.Exists(macPluginDirectory))
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{
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Environment.SetEnvironmentVariable("VLC_PLUGIN_PATH", macPluginDirectory);
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Log($"VLC_PLUGIN_PATH set to: {macPluginDirectory}");
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}
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var dyldLibraryPath = PrependPath(Environment.GetEnvironmentVariable("DYLD_LIBRARY_PATH"), libVlcDirectory);
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var dyldFallbackPath = PrependPath(Environment.GetEnvironmentVariable("DYLD_FALLBACK_LIBRARY_PATH"), libVlcDirectory);
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Environment.SetEnvironmentVariable("DYLD_LIBRARY_PATH", dyldLibraryPath);
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Environment.SetEnvironmentVariable("DYLD_FALLBACK_LIBRARY_PATH", dyldFallbackPath);
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Log($"DYLD_LIBRARY_PATH set to: {dyldLibraryPath}");
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Log($"DYLD_FALLBACK_LIBRARY_PATH set to: {dyldFallbackPath}");
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Log($"Core.Initialize(path) start: {libVlcDirectory}");
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Core.Initialize(libVlcDirectory);
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Log("Core.Initialize(path) completed");
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}
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else
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{
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Log("Core.Initialize() start");
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Core.Initialize();
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Log("Core.Initialize() completed");
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}
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_libVlc = new LibVLC(enableDebugLogs: true);
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Log("LibVLC instance created");
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@@ -103,77 +71,6 @@ public partial class PlayerView : UserControl
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}
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}
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private static bool TryGetMacLibVlcPaths(out string libDirectory, out string pluginDirectory)
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{
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var outputBase = AppContext.BaseDirectory;
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var candidates = new[]
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{
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outputBase,
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Path.Combine(outputBase, "natives", "macos", "lib"),
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Path.Combine(outputBase, "lib"),
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Path.Combine(outputBase, "libvlc", "osx-x64", "lib"),
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"/Applications/VLC.app/Contents/MacOS/lib",
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"/opt/homebrew/lib",
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"/usr/local/lib"
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};
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foreach (var candidateDir in candidates)
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{
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var libvlc = Path.Combine(candidateDir, "libvlc.dylib");
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var libvlccore = Path.Combine(candidateDir, "libvlccore.dylib");
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if (File.Exists(libvlc) && File.Exists(libvlccore))
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{
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var pluginCandidates = new[]
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{
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Path.Combine(candidateDir, "plugins"),
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Path.Combine(Path.GetDirectoryName(candidateDir) ?? string.Empty, "plugins")
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};
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pluginDirectory = string.Empty;
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foreach (var candidatePluginDir in pluginCandidates)
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{
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if (Directory.Exists(candidatePluginDir))
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{
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pluginDirectory = candidatePluginDir;
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break;
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}
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}
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libDirectory = candidateDir;
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Log($"Found macOS VLC libs in: {candidateDir}");
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if (!string.IsNullOrWhiteSpace(pluginDirectory))
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{
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Log($"Found macOS VLC plugins in: {pluginDirectory}");
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}
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else
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{
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Log("macOS VLC plugins directory not found next to libraries");
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}
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return true;
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}
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}
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libDirectory = string.Empty;
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pluginDirectory = string.Empty;
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Log("macOS VLC libs not found. Checked directories: " + string.Join("; ", candidates));
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return false;
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}
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private static string PrependPath(string? existingPaths, string pathToPrepend)
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{
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if (string.IsNullOrWhiteSpace(pathToPrepend))
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return existingPaths ?? string.Empty;
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if (string.IsNullOrWhiteSpace(existingPaths))
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return pathToPrepend;
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var parts = existingPaths.Split(':', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
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if (parts.Contains(pathToPrepend))
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return existingPaths;
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return pathToPrepend + ":" + existingPaths;
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}
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private void OnDetachedFromVisualTree(object? sender, Avalonia.VisualTreeAttachmentEventArgs e)
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{
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Log("Detach from visual tree -> disposing player resources");
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