feat: Simplify macOS VLC initialization and remove redundant path checks

This commit is contained in:
Vladimir
2026-03-23 10:31:50 +02:00
parent f995625460
commit a42ada7f96
2 changed files with 4 additions and 134 deletions
+1 -28
View File
@@ -19,6 +19,7 @@
<PackageReference Include="LibVLCSharp.Avalonia" Version="3.9.6" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
<PackageReference Include="System.Reactive" Version="6.0.2" />
<PackageReference Include="VideoLAN.LibVLC.Mac" Version="3.1.3.1" Condition="$([MSBuild]::IsOSPlatform('macos'))" />
<PackageReference Include="VideoLAN.LibVLC.Windows" Version="3.0.23" Condition="$([MSBuild]::IsOSPlatform('windows'))" />
</ItemGroup>
@@ -30,32 +31,4 @@
<AvaloniaResource Include="Assets\**\*" />
</ItemGroup>
<ItemGroup Condition="$([MSBuild]::IsOSPlatform('macos'))">
<None Include="natives/macos/**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Link>natives/macos/%(RecursiveDir)%(Filename)%(Extension)</Link>
</None>
</ItemGroup>
<Target Name="EnsureBundledMacVlc" BeforeTargets="Build" Condition="$([MSBuild]::IsOSPlatform('macos')) and ( !Exists('$(MSBuildProjectDirectory)/natives/macos/lib/libvlccore.dylib') or !Exists('$(MSBuildProjectDirectory)/natives/macos/plugins') )">
<Message Text="Bundling VLC native macOS runtime files (one-time download)..." Importance="high" />
<Exec Command="sh &quot;$(MSBuildProjectDirectory)/scripts/fetch-vlc-macos.sh&quot; &quot;$(MSBuildProjectDirectory)&quot;" />
</Target>
<Target Name="CopyBundledMacVlcToOutput" AfterTargets="Build" Condition="$([MSBuild]::IsOSPlatform('macos')) and Exists('$(MSBuildProjectDirectory)/natives/macos/lib/libvlccore.dylib')">
<ItemGroup>
<BundledMacVlcFiles Include="$(MSBuildProjectDirectory)/natives/macos/**/*" />
<BundledMacVlcRootLibs Include="$(MSBuildProjectDirectory)/natives/macos/lib/libvlc.dylib;$(MSBuildProjectDirectory)/natives/macos/lib/libvlccore.dylib" />
<BundledMacVlcRootPlugins Include="$(MSBuildProjectDirectory)/natives/macos/plugins/**/*" />
</ItemGroup>
<Copy SourceFiles="@(BundledMacVlcFiles)"
DestinationFiles="@(BundledMacVlcFiles->'$(TargetDir)natives/macos/%(RecursiveDir)%(Filename)%(Extension)')"
SkipUnchangedFiles="true" />
<Copy SourceFiles="@(BundledMacVlcRootLibs)"
DestinationFiles="@(BundledMacVlcRootLibs->'$(TargetDir)%(Filename)%(Extension)')"
SkipUnchangedFiles="true" />
<Copy SourceFiles="@(BundledMacVlcRootPlugins)"
DestinationFiles="@(BundledMacVlcRootPlugins->'$(TargetDir)plugins/%(RecursiveDir)%(Filename)%(Extension)')"
SkipUnchangedFiles="true" />
</Target>
</Project>
@@ -4,7 +4,6 @@ using Avalonia.Threading;
using LibVLCSharp.Shared;
using System.Diagnostics;
using System.ComponentModel;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using System.Web;
@@ -39,41 +38,10 @@ public partial class PlayerView : UserControl
Log("Attach to visual tree -> initializing VLC");
try
{
string? macPluginDirectory = null;
if (OperatingSystem.IsMacOS())
{
if (!TryGetMacLibVlcPaths(out var libVlcDirectory, out macPluginDirectory))
{
const string message = "VLC native dependencies not found. Build once with internet to auto-bundle natives/macos (lib + plugins).";
Log(message);
_viewModel?.SetPlaybackStatus(message);
return;
}
if (!string.IsNullOrWhiteSpace(macPluginDirectory) && Directory.Exists(macPluginDirectory))
{
Environment.SetEnvironmentVariable("VLC_PLUGIN_PATH", macPluginDirectory);
Log($"VLC_PLUGIN_PATH set to: {macPluginDirectory}");
}
var dyldLibraryPath = PrependPath(Environment.GetEnvironmentVariable("DYLD_LIBRARY_PATH"), libVlcDirectory);
var dyldFallbackPath = PrependPath(Environment.GetEnvironmentVariable("DYLD_FALLBACK_LIBRARY_PATH"), libVlcDirectory);
Environment.SetEnvironmentVariable("DYLD_LIBRARY_PATH", dyldLibraryPath);
Environment.SetEnvironmentVariable("DYLD_FALLBACK_LIBRARY_PATH", dyldFallbackPath);
Log($"DYLD_LIBRARY_PATH set to: {dyldLibraryPath}");
Log($"DYLD_FALLBACK_LIBRARY_PATH set to: {dyldFallbackPath}");
Log($"Core.Initialize(path) start: {libVlcDirectory}");
Core.Initialize(libVlcDirectory);
Log("Core.Initialize(path) completed");
}
else
{
Log("Core.Initialize() start");
Core.Initialize();
Log("Core.Initialize() completed");
}
_libVlc = new LibVLC(enableDebugLogs: true);
Log("LibVLC instance created");
@@ -103,77 +71,6 @@ public partial class PlayerView : UserControl
}
}
private static bool TryGetMacLibVlcPaths(out string libDirectory, out string pluginDirectory)
{
var outputBase = AppContext.BaseDirectory;
var candidates = new[]
{
outputBase,
Path.Combine(outputBase, "natives", "macos", "lib"),
Path.Combine(outputBase, "lib"),
Path.Combine(outputBase, "libvlc", "osx-x64", "lib"),
"/Applications/VLC.app/Contents/MacOS/lib",
"/opt/homebrew/lib",
"/usr/local/lib"
};
foreach (var candidateDir in candidates)
{
var libvlc = Path.Combine(candidateDir, "libvlc.dylib");
var libvlccore = Path.Combine(candidateDir, "libvlccore.dylib");
if (File.Exists(libvlc) && File.Exists(libvlccore))
{
var pluginCandidates = new[]
{
Path.Combine(candidateDir, "plugins"),
Path.Combine(Path.GetDirectoryName(candidateDir) ?? string.Empty, "plugins")
};
pluginDirectory = string.Empty;
foreach (var candidatePluginDir in pluginCandidates)
{
if (Directory.Exists(candidatePluginDir))
{
pluginDirectory = candidatePluginDir;
break;
}
}
libDirectory = candidateDir;
Log($"Found macOS VLC libs in: {candidateDir}");
if (!string.IsNullOrWhiteSpace(pluginDirectory))
{
Log($"Found macOS VLC plugins in: {pluginDirectory}");
}
else
{
Log("macOS VLC plugins directory not found next to libraries");
}
return true;
}
}
libDirectory = string.Empty;
pluginDirectory = string.Empty;
Log("macOS VLC libs not found. Checked directories: " + string.Join("; ", candidates));
return false;
}
private static string PrependPath(string? existingPaths, string pathToPrepend)
{
if (string.IsNullOrWhiteSpace(pathToPrepend))
return existingPaths ?? string.Empty;
if (string.IsNullOrWhiteSpace(existingPaths))
return pathToPrepend;
var parts = existingPaths.Split(':', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
if (parts.Contains(pathToPrepend))
return existingPaths;
return pathToPrepend + ":" + existingPaths;
}
private void OnDetachedFromVisualTree(object? sender, Avalonia.VisualTreeAttachmentEventArgs e)
{
Log("Detach from visual tree -> disposing player resources");