Add simple fridge logic

This commit is contained in:
2023-02-28 22:48:28 +02:00
parent ee07359c50
commit 04d79318d1
25 changed files with 844 additions and 92 deletions
@@ -8,9 +8,13 @@ public class ColaFreezer : BaseInteractableObject
public override void Interact(Player player)
{
var transform = Instantiate(_foodObjectSO.prefab, _playerArrivePoint);
var foodObject = transform.GetComponent<FoodObject>();
player.SetFoodObject(foodObject);
}
if (!player.HasFoodObject())
{
// Spawn new object and set to player
var transform = Instantiate(_foodObjectSO.prefab, _playerArrivePoint);
var foodObject = transform.GetComponent<FoodObject>();
player.SetFoodObject(foodObject);
}
}
}