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private bool _dragPanMoveActive = false; - private bool _dragRotateMoveActive = false; [SerializeField] private float _dragPanSpeed = 2f; [SerializeField] @@ -55,7 +53,7 @@ public class CameraSystem : MonoBehaviour private void Start() { transform.position = Player.Instance.transform.position; - } + } private void Update() { @@ -77,6 +75,11 @@ public class CameraSystem : MonoBehaviour { HandleCameraZoom_MoveY(zoomAmount); } + + if (_useEdgeScrolling) + { + EdgeScrollingMovement(); + } //HandleCameraZoom_MoveY(); //HandleCameraZoom_FOV(); //HandleCameraZoom_MoveForward(); @@ -133,15 +136,6 @@ public class CameraSystem : MonoBehaviour private void HandleCameraMovement(Vector2 inputDir) { - if (_useEdgeScrolling) - { - inputDir = EdgeScrollingMovement(inputDir); - } - if (_useMouseDrag) - { - inputDir = MousePanMovement(inputDir); - } - Vector3 moveDir = transform.forward * inputDir.y + transform.right * inputDir.x; transform.position += moveDir * _moveSpeed * Time.deltaTime; } @@ -167,13 +161,18 @@ public class CameraSystem : MonoBehaviour return inputDir; } - private Vector3 EdgeScrollingMovement(Vector3 inputDir) + private void EdgeScrollingMovement() { - if (Input.mousePosition.x < _edgeScrollSize) inputDir.x = -1f; - if (Input.mousePosition.y < _edgeScrollSize) inputDir.z = -1f; - if (Input.mousePosition.x > Screen.width - _edgeScrollSize) inputDir.x = 1f; - if (Input.mousePosition.y > Screen.height - _edgeScrollSize) inputDir.z = 1f; - return inputDir; + Vector3 inputDir = Vector3.zero; + + var mousePosition = Mouse.current.position.ReadValue(); + if (mousePosition.x < _edgeScrollSize) inputDir.x = -1f; + if (mousePosition.y < _edgeScrollSize) inputDir.y = -1f; + if (mousePosition.x > Screen.width - _edgeScrollSize) inputDir.x = 1f; + if (mousePosition.y > Screen.height - _edgeScrollSize) inputDir.y = 1f; + + Vector3 moveDir = transform.forward * inputDir.y + transform.right * inputDir.x; + transform.position += moveDir * _moveSpeed * Time.deltaTime; } private void OnCameraRotate(InputAction.CallbackContext context) diff --git a/Assets/Scripts/Managers/InGameMouseHandler.cs b/Assets/Scripts/Managers/InGameMouseHandler.cs index c7791cef..3c72b113 100644 --- a/Assets/Scripts/Managers/InGameMouseHandler.cs +++ b/Assets/Scripts/Managers/InGameMouseHandler.cs @@ -12,6 +12,11 @@ public class InGameMouseHandler : MonoBehaviour [SerializeField] private WaypointVisual _waypointVisual; + [SerializeField] + private Camera _camera; + + private Ray _ray; + public static event EventHandler OnSelectedObjectChanged; private BaseInteractableObject _selectedObject; @@ -27,7 +32,7 @@ public class InGameMouseHandler : MonoBehaviour InputManager.Instance.PlayerAction.PointClick.performed += ClickToMove; } - private void ClickToMove(UnityEngine.InputSystem.InputAction.CallbackContext context) + private void ClickToMove(InputAction.CallbackContext context) { if (!EventSystem.current.IsPointerOverGameObject()) { @@ -39,8 +44,9 @@ public class InGameMouseHandler : MonoBehaviour } else { - if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out RaycastHit hit, 100f, _walkableLayerMask)) + if (Physics.Raycast(_ray, out RaycastHit hit, 100f, _walkableLayerMask)) { + print($"hit point {hit.point} collider pos {hit.collider.transform.position}"); _waypointVisual.SetWaypoint(hit.point); Player.Instance.AddTask(new PlayerTasks(Tasks.Move, _waypointVisual)); } @@ -50,13 +56,13 @@ public class InGameMouseHandler : MonoBehaviour void Update() { - var ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue()); + _ray = _camera.ScreenPointToRay(Mouse.current.position.ReadValue()); if(EventSystem.current.IsPointerOverGameObject()) { return; } //hide rounded menu - if (Physics.Raycast(ray, out var mouseRaycastHit, 100f, _selectableLayerMask)) + if (Physics.Raycast(_ray, out var mouseRaycastHit, 100f, _selectableLayerMask)) { mouseRaycastHit.transform.TryGetComponent(out _selectedObject); if (_selectedObject != null) diff --git a/Assets/Scripts/Managers/InputSystem/InputActions.cs b/Assets/Scripts/Managers/InputSystem/InputActions.cs index 0662640a..0d1a452c 100644 --- a/Assets/Scripts/Managers/InputSystem/InputActions.cs +++ b/Assets/Scripts/Managers/InputSystem/InputActions.cs @@ -144,7 +144,7 @@ public partial class @InputActions: IInputActionCollection2, IDisposable ""id"": ""9e79ba5a-a365-470f-bd83-9f70fcf1ac4e"", ""path"": ""OneModifier"", ""interactions"": """", - ""processors"": """", + ""processors"": ""InvertVector2"", ""groups"": """", ""action"": ""Move"", ""isComposite"": true, diff --git a/Assets/Scripts/Managers/InputSystem/InputActions.inputactions b/Assets/Scripts/Managers/InputSystem/InputActions.inputactions index 70d00cbf..dcec22ff 100644 --- a/Assets/Scripts/Managers/InputSystem/InputActions.inputactions +++ b/Assets/Scripts/Managers/InputSystem/InputActions.inputactions @@ -122,7 +122,7 @@ "id": "9e79ba5a-a365-470f-bd83-9f70fcf1ac4e", "path": "OneModifier", "interactions": "", - "processors": "", + "processors": "InvertVector2", "groups": "", "action": "Move", "isComposite": true,