Player can select job position now
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@@ -1,8 +1,9 @@
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class JobItemUITemplate : MonoBehaviour
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public class JobItemUITemplate : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler
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{
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[SerializeField]
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private TextMeshProUGUI _descreiption;
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@@ -11,10 +12,34 @@ public class JobItemUITemplate : MonoBehaviour
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[SerializeField]
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private Image _icon;
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public void SetItem(JobInfoSO item)
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private JobSelectorUI _parent;
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private JobInfoSO _item;
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public JobInfoSO Item=> _item;
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public void SetItem(JobSelectorUI parent,JobInfoSO item)
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{
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_item= item;
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_parent = parent;
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_descreiption.text = item.Description;
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_sallary.text = $"{item.Salary}$";
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_icon.sprite = item.Icon;
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}
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void OnMouseDown()
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{
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_parent.OnItemSelected(this);
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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_parent.OnItemSelected(this);
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}
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public void Click()
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{
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_parent.OnItemSelected(this);
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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}
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}
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