Code refactor
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@@ -0,0 +1,12 @@
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using System;
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using UnityEngine;
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public class OnSelectedObjectChangedEventArgs : EventArgs
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{
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public Transform SelectedObject;
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}
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public class OnMovementTargetSelectedEventArgs:EventArgs
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{
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public Vector3 PointToMove;
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4add4f03070ea3f46a3e4aea1fc71585
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,50 @@
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class MouseInputManager : MonoBehaviour
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{
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[SerializeField]
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private LayerMask _selectableLayerMask;
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[SerializeField]
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private LayerMask _walkableLayerMask;
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[SerializeField]
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private Camera _camera;
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private RaycastHit _raycastHit;
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public event EventHandler<OnSelectedObjectChangedEventArgs> OnSelectedObjectChanged;
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public event EventHandler<OnMovementTargetSelectedEventArgs> OnMovementTargetSelected;
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public static MouseInputManager Instance { get; private set; }
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private void Awake()
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{
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if (Instance != null)
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{
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Debug.Log("There's more than one player instance");
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}
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Instance = this;
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}
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void Update()
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{
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var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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if (!EventSystem.current.IsPointerOverGameObject() && Physics.Raycast(ray, out _raycastHit, 100f, _selectableLayerMask))
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{
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OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = _raycastHit.transform });
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}
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else
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{
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OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = null });
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}
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if (Input.GetMouseButton(0))
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{
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if (Physics.Raycast(_camera.ScreenPointToRay(Input.mousePosition), out RaycastHit hit, 100f, _walkableLayerMask))
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{
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var pointToMove = hit.point;
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OnMovementTargetSelected?.Invoke(this, new OnMovementTargetSelectedEventArgs() { PointToMove = pointToMove });
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}
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}
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}
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}
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@@ -1,59 +0,0 @@
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class MouseSelection : MonoBehaviour
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{
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[SerializeField]
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private LayerMask _selectableLayerMask;
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private Transform _selection;
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private RaycastHit _raycastHit;
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public event EventHandler<OnSelectedObjectChangedEventArgs> OnSelectedObjectChanged;
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public class OnSelectedObjectChangedEventArgs : EventArgs
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{
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public Transform SelectedObject;
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}
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public static MouseSelection Instance { get; private set; }
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private void Awake()
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{
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if (Instance != null)
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{
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Debug.Log("There's more than one player instance");
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}
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Instance = this;
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}
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void Update()
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{
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var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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if (!EventSystem.current.IsPointerOverGameObject() && Physics.Raycast(ray, out _raycastHit, 100f, _selectableLayerMask))
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{
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OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = _raycastHit.transform });
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// _hightlight = _raycastHit.transform;
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// if (_hightlight.CompareTag("Selectable") && _hightlight != _selection)
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// {
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// if (_hightlight.gameObject.GetComponent<Outline>() != null)
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// {
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// _hightlight.gameObject.GetComponent<Outline>().enabled = true;
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// }
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// else
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// {
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// var outline = _hightlight.gameObject.AddComponent<Outline>();
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// outline.enabled = true;
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// _hightlight.gameObject.GetComponent<Outline>().OutlineColor = Color.yellow;
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// _hightlight.gameObject.GetComponent<Outline>().OutlineWidth = 7f;
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// }
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// }
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// else
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// {
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// _hightlight = null;
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// }
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}
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else
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{
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OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = null });
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}
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}
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}
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@@ -3,20 +3,20 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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using static GameManager;
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using static UnityEditor.PlayerSettings;
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public class PlayerManager : MonoBehaviour
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{
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private enum States { Idle, Walking, Sleeping };
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[SerializeField]
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public LayerMask _walkableLayer;
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[SerializeField]
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public NavMeshAgent _navAgent;
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[SerializeField]
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public Animator _animator;
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[SerializeField]
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private Camera _camera;
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[SerializeField]
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public ParticleSystem _targetDest;
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public bool allowMovement = true;
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private States _state;
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@@ -24,43 +24,37 @@ public class PlayerManager : MonoBehaviour
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public Dictionary<StatsId, Stat> PlayerStats;
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public IWorkPlace WorkPlace { get; set; }
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private Vector3 _pointToMove;
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private bool _movePointReceived=false;
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private void OnEnable()
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private void Start()
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{
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TimeManager.OnMinuteChanged += UpdatePlayerState;
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}
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private void OnDisable()
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{
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TimeManager.OnMinuteChanged -= UpdatePlayerState;
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}
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// Start is called before the first frame update
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void Start()
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{
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allowMovement = true;
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_navAgent.updatePosition = false;
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PlayerStats = GameManager.Instance.PlayerStats;
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MouseInputManager.Instance.OnMovementTargetSelected += Mouse_OnMovementTargetSelected;
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}
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// Update is called once per frame
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void Update()
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{
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if (allowMovement)
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{
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if (Input.GetMouseButton(0))
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{
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_targetDest.Stop();
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if (Physics.Raycast(_camera.ScreenPointToRay(Input.mousePosition), out RaycastHit hit, 100))
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{
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var pos = hit.point;
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pos.y += 0.2f;
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_targetDest.transform.position = pos;
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_navAgent.SetDestination(pos);
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_targetDest.Play();
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}
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}
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}
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private void Mouse_OnMovementTargetSelected(object sender, OnMovementTargetSelectedEventArgs e)
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{
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_pointToMove= e.PointToMove;
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_movePointReceived = true;
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}
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private void OnDestroy()
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{
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TimeManager.OnMinuteChanged -= UpdatePlayerState;
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MouseInputManager.Instance.OnMovementTargetSelected -= Mouse_OnMovementTargetSelected;
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}
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private void Update()
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{
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if (allowMovement && _movePointReceived)
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{
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_movePointReceived = false;
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_navAgent.SetDestination(_pointToMove);
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}
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var worldDeltaPosition = _navAgent.nextPosition - transform.position;
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_groundDeltaPosition.x = Vector3.Dot(transform.right, worldDeltaPosition);
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@@ -8,15 +8,15 @@ public class SelectedVisual : MonoBehaviour
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private void Start()
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{
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MouseSelection.Instance.OnSelectedObjectChanged += Mouse_OnSelectedObjectChanged;
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MouseInputManager.Instance.OnSelectedObjectChanged += Mouse_OnSelectedObjectChanged;
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}
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private void OnDestroy()
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{
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MouseSelection.Instance.OnSelectedObjectChanged -= Mouse_OnSelectedObjectChanged;
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MouseInputManager.Instance.OnSelectedObjectChanged -= Mouse_OnSelectedObjectChanged;
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}
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private void Mouse_OnSelectedObjectChanged(object sender, MouseSelection.OnSelectedObjectChangedEventArgs e)
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private void Mouse_OnSelectedObjectChanged(object sender, OnSelectedObjectChangedEventArgs e)
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{
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if (e.SelectedObject == _selectedObject)
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{
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@@ -0,0 +1,25 @@
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using UnityEngine;
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public class WaypointVisual : MonoBehaviour
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{
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[SerializeField]
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private ParticleSystem _particleSystem;
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[SerializeField]
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private Transform _wayPoint;
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private void Start()
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{
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MouseInputManager.Instance.OnMovementTargetSelected += Mouse_OnMovementTargetSelected;
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}
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private void Mouse_OnMovementTargetSelected(object sender, OnMovementTargetSelectedEventArgs e)
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{
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_wayPoint.position = e.PointToMove;
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_particleSystem.Play();
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}
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private void OnDestroy()
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{
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MouseInputManager.Instance.OnMovementTargetSelected -= Mouse_OnMovementTargetSelected;
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}
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}
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@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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||||
guid: ae5ecbfd9a3637247b4cd539f9a57316
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||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
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