new Hightlight system
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using UnityEditor.SceneManagement;
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using UnityEditor;
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using UnityEngine;
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[InitializeOnLoad]
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public class EditorInit
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{
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static EditorInit()
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{
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var pathOfFirstScene = EditorBuildSettings.scenes[0].path;
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var sceneAsset = AssetDatabase.LoadAssetAtPath<SceneAsset>(pathOfFirstScene);
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EditorSceneManager.playModeStartScene = sceneAsset;
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Debug.Log(pathOfFirstScene + " was set as default play mode scene");
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}
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}
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