new Hightlight system

This commit is contained in:
2023-12-13 20:01:38 +02:00
parent e1d2951ee0
commit 11c4d217c3
15 changed files with 267 additions and 4426 deletions
@@ -1,43 +0,0 @@
using UnityEngine;
public class SelectedVisual : MonoBehaviour
{
[SerializeField]
private BaseInteractableObject _selectedObject;
[SerializeField]
private GameObject[] visualGameObjectArray;
private void Start()
{
InGameMouseHandler.OnSelectedObjectChanged += Mouse_OnSelectedObjectChanged;
}
private void OnDestroy()
{
InGameMouseHandler.OnSelectedObjectChanged -= Mouse_OnSelectedObjectChanged;
}
private void Mouse_OnSelectedObjectChanged(object sender, OnSelectedObjectChangedEventArgs e)
{
if (e.SelectedObject == _selectedObject)
{
Show();
}
else
{
Hide();
}
}
private void Show()
{
foreach (var visualGameObject in visualGameObjectArray)
visualGameObject.SetActive(true);
}
private void Hide()
{
foreach (var visualGameObject in visualGameObjectArray)
visualGameObject.SetActive(false);
}
}
@@ -1,11 +0,0 @@
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