Fridge can store food
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@@ -1,12 +1,5 @@
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using UnityEngine;
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public class FoodItem : MonoBehaviour
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public class FoodItem
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{
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[SerializeField]
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private SellableItemSO _foodObjectSO;
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public SellableItemSO GetFoodObjectSO()
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{
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return _foodObjectSO;
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}
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public string Name { get; set; }
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public int Energy { get; set; }
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}
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