Options Dialog refactor for more generic
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using UnityEngine;
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namespace Assets.Scripts.Interfaces
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{
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public interface IDialogItemUI
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{
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void SetItem(DialogOptionsUI parent, IDialogOption item);
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}
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public class IDialogOption: ScriptableObject
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{
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public Sprite Icon;
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}
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}
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fileFormatVersion: 2
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guid: d84ba9398a2968044a2323f3fe5c241a
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