Options Dialog refactor for more generic

This commit is contained in:
Vova
2023-12-18 21:22:43 +02:00
parent 554c147a69
commit 2399e99c68
42 changed files with 778 additions and 199 deletions
@@ -1,9 +1,10 @@
using Assets.Scripts.Interfaces;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class JobItemUITemplate : MonoBehaviour, IPointerEnterHandler
public class JobItemUITemplate : MonoBehaviour, IDialogItemUI ,IPointerEnterHandler
{
[SerializeField]
private TextMeshProUGUI _descreiption;
@@ -15,18 +16,18 @@ public class JobItemUITemplate : MonoBehaviour, IPointerEnterHandler
[SerializeField]
private Button _button;
private JobSelectorUI _parent;
private DialogOptionsUI _parent;
private JobInfoSO _item;
public JobInfoSO Item=> _item;
public void SetItem(JobSelectorUI parent,JobInfoSO item)
public void SetItem(DialogOptionsUI parent,IDialogOption item)
{
_item= item;
_item= item as JobInfoSO;
_parent = parent;
_descreiption.text = item.Description;
_sallary.text = $"{item.Salary}$";
_descreiption.text = _item.Description;
_sallary.text = $"{_item.Salary}$";
_icon.sprite = item.Icon;
_button.enabled = Player.Instance.Education>=item.MinimumEducationSkill;
_button.enabled = Player.Instance.Education>= _item.MinimumEducationSkill;
}