player can work now

This commit is contained in:
2023-04-10 18:01:16 +03:00
parent f2753a363b
commit 2f69a2b046
19 changed files with 267 additions and 64 deletions
+3 -2
View File
@@ -23,7 +23,7 @@ public class JobSelectorUI : MonoBehaviour
[SerializeField]
private JobsListSO _jobs;
public void ShowJobSelectionDialog(string title, string description, Action onCancel, Action<TimeSpan> onConfirm)
public void ShowJobSelectionDialog(string title, string description, Action onCancel, Action onConfirm)
{
UIManager.Instance.Freeze();
@@ -42,10 +42,10 @@ public class JobSelectorUI : MonoBehaviour
{
onCancel?.Invoke();
Hide();
CloseDialog();
});
_btnOk.onClick.AddListener(() =>
{
onConfirm?.Invoke();
Hide();
});
}
@@ -58,6 +58,7 @@ public class JobSelectorUI : MonoBehaviour
private void Hide()
{
gameObject.SetActive(false);
CloseDialog();
}
}
+4 -3
View File
@@ -16,6 +16,7 @@ public class TimeSliderUI : MonoBehaviour
[SerializeField]
private Slider _slider;
private TimeSpan _time;
public void ShowTimeSliderDialog(string title, string description, Action onCancel, Action<TimeSpan> onConfirm)
{
TimeManager.Instance.OnFastForwardEnd += CloseDialog;
@@ -34,7 +35,7 @@ public class TimeSliderUI : MonoBehaviour
});
_btnOk.onClick.AddListener(() =>
{
onConfirm?.Invoke(TimeSpan.FromSeconds(_slider.value));
onConfirm?.Invoke(_time);
Hide();
});
@@ -52,9 +53,9 @@ public class TimeSliderUI : MonoBehaviour
private void Update()
{
var time = TimeSpan.FromSeconds(_slider.value);
_time = TimeSpan.FromHours(_slider.value);
_description.text = $"{time.Hours} hours {time.Minutes} minutes";
_description.text = $"{_time.Hours} hours";
}
private void Hide()
+1 -1
View File
@@ -32,7 +32,7 @@ public class UIManager : MonoBehaviour
timeSlider.ShowTimeSliderDialog(title, description, onCancel, onConfirm);
}
public void ShowJobSelectionDialog(string title, string description, Action onCancel, Action<TimeSpan> onConfirm)
public void ShowJobSelectionDialog(string title, string description, Action onCancel, Action onConfirm)
{
var jobSelector = Instantiate(_jobSelectorPrefab, transform);
jobSelector.ShowJobSelectionDialog(title, description, onCancel, onConfirm);