finish yes/no dialog with test

This commit is contained in:
voffka81
2022-08-17 11:28:10 +03:00
parent c0ea0addcb
commit 34fd8ec609
3 changed files with 38 additions and 9 deletions
+4 -9
View File
@@ -6,7 +6,7 @@ using UnityEngine.UI;
public class QuestionDialogUI : MonoBehaviour
{
//public static QuestionDialogUI Instance { get; private set; }
public static QuestionDialogUI Instance { get; private set; }
[SerializeField]
private TextMeshProUGUI _textMeshPro;
@@ -16,14 +16,8 @@ public class QuestionDialogUI : MonoBehaviour
private Button _noBtn;
private void Awake()
{
// Instance = this;
ShowQuestion("Are you sure ?", () =>
{
Debug.Log("Yes");
}, () =>
{
Debug.Log("No");
});
Instance = this;
Hide();
}
public void ShowQuestion(string questionText, Action yesAction, Action noAction)
@@ -39,6 +33,7 @@ public class QuestionDialogUI : MonoBehaviour
Hide();
noAction();
});
gameObject.SetActive(true);
}
private void Hide()