finish yes/no dialog with test
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using UnityEditor;
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using UnityEngine;
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public class TestingQuestionDialog : MonoBehaviour
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{
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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QuestionDialogUI.Instance.ShowQuestion("To be or not to be ?",
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() =>
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{
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Application.Quit();
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EditorApplication.ExitPlaymode();
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},
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() =>
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{
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//do nothing
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});
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}
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}
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}
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