update packages, fix cinemachine
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@@ -51,7 +51,10 @@ public class InGameMouseHandler : UnityEngine.Object
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public void Update()
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{
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if (GameManager.Instance.Input.PlayerAction.CancelClick.WasPressedThisFrame())
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{
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GameManager.Instance.UI.ClosePopupMenu();
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}
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if (GameManager.Instance.Input.PlayerAction.PointClick.WasPressedThisFrame())
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{
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ClickToMove(!EventSystem.current.IsPointerOverGameObject());
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