refactor
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@@ -0,0 +1,18 @@
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using UnityEngine;
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public class DontDestroy : MonoBehaviour
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{
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public static DontDestroy Instance { get; private set; }
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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DontDestroyOnLoad(gameObject);
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}
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else
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Destroy(gameObject);
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}
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}
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