create base item SO for container. still need to set container type for different item types (sellable or not)

This commit is contained in:
Vladimir Koshevarov
2023-03-05 19:06:31 +02:00
parent 1b5e1b9359
commit 471fc5df93
9 changed files with 90 additions and 42 deletions
@@ -1,4 +1,3 @@
using System.Linq;
using UnityEngine;
public class CashierDesk : BaseInteractableObject
@@ -6,17 +5,18 @@ public class CashierDesk : BaseInteractableObject
[SerializeField]
private ContainerSO _containerSO;
public override void Interact(Player player)
{
if (player.IsHoldContainerItem())
{
var playerContainer = player.GetContainerItem();
var playerItemsList = playerContainer.GetItems();
player.ClearContainerItem();
if (playerItemsList.Any())
if (playerContainer.IsSalebleItems())
{
var playerItemsList = playerContainer.GetItems();
player.ClearContainerItem();
float finalPrice = 0;
foreach (var item in playerItemsList)
foreach (SellableItemSO item in playerItemsList)
{
finalPrice += item.Price;
}
@@ -29,7 +29,14 @@ public class CashierDesk : BaseInteractableObject
return;
}
player.Pay(finalPrice);
containerItem.AddItems(playerItemsList);
foreach (var item in playerContainer.GetItems())
{
var foodItemSO = ScriptableObject.CreateInstance<FoodItemSO>();
foodItemSO.ItemName = item.ItemName;
foodItemSO.Energy = 0;
containerItem.AddItem(foodItemSO);
}
player.SetContainerItem(containerItem);
}
}