create base item SO for container. still need to set container type for different item types (sellable or not)
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public class ContainerItem : MonoBehaviour
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@@ -7,19 +8,14 @@ public class ContainerItem : MonoBehaviour
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private ContainerSO _containerSO;
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private List<SellableItemSO> _items;
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private void Start()
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{
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_items = new List<SellableItemSO>();
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}
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private List<BaseItemSO> _items = new List<BaseItemSO>();
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public ContainerSO GetContainerObjectSO()
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{
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return _containerSO;
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}
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public void AddItem(SellableItemSO item)
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public void AddItem(BaseItemSO item)
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{
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if (_items.Count < _containerSO.MaxCapacity)
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{
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@@ -32,8 +28,22 @@ public class ContainerItem : MonoBehaviour
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}
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}
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public List<SellableItemSO> GetItems()
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public List<BaseItemSO> GetItems()
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{
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return _items;
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}
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public bool IsSalebleItems()
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{
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return _items.Any(x => x is SellableItemSO);
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}
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public void AddItems(List<BaseItemSO> playerItemsList)
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{
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foreach (var item in playerItemsList)
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{
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AddItem(item);
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}
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}
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}
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@@ -1,5 +1,4 @@
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public class FoodItem
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public class FoodItemSO : BaseItemSO
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{
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public string Name { get; set; }
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public int Energy { get; set; }
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}
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