create base item SO for container. still need to set container type for different item types (sellable or not)
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@@ -1,10 +1,8 @@
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using UnityEngine;
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[CreateAssetMenu()]
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public class SellableItemSO : ScriptableObject
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public class SellableItemSO : BaseItemSO
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{
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public Transform Prefab;
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public string ItemName;
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public float Price;
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public Sprite Icon;
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}
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