create base item SO for container. still need to set container type for different item types (sellable or not)
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@@ -1,4 +1,3 @@
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using System.Linq;
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using UnityEngine;
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public class ContainerItemsUI : MonoBehaviour
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@@ -23,26 +22,37 @@ public class ContainerItemsUI : MonoBehaviour
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var playerContainer = Player.Instance.GetContainerItem();
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_container.gameObject.SetActive(true);
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if (playerContainer.GetItems().Any())
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if (playerContainer.IsSalebleItems())
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{
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foreach (Transform child in _itemsList)
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{
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if (child == _itemUITemplate) continue;
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Destroy(child.gameObject);
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}
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ClearObject();
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var playerItemsList = playerContainer.GetItems();
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for (int count = 0; count < playerItemsList.Count; count++)
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{
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var itemUI = Instantiate(_itemUITemplate, _itemsList);
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itemUI.gameObject.SetActive(true);
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itemUI.GetComponent<ItemDescriptionUI>().SetItem(playerItemsList[count]);
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itemUI.GetComponent<ItemDescriptionUI>().SetItem((SellableItemSO)playerItemsList[count]);
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}
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}
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else
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{
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ClearObject();
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_container.gameObject.SetActive(false);
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}
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}
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else
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{
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ClearObject();
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_container.gameObject.SetActive(false);
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}
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}
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private void ClearObject()
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{
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foreach (Transform child in _itemsList)
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{
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if (child == _itemUITemplate) continue;
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Destroy(child.gameObject);
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}
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}
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}
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