add areaname
This commit is contained in:
+274
-33
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@@ -3588,7 +3789,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_SizeDelta: {x: 400, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1062897588
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MonoBehaviour:
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@@ -4073,7 +4274,11 @@ PrefabInstance:
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type: 3}
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type: 3}
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insertIndex: -1
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@@ -4397,6 +4602,8 @@ GameObject:
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serializedVersion: 6
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m_Component:
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m_Name: CentralAve
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m_TagString: Untagged
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@@ -4431,6 +4638,40 @@ Transform:
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BoxCollider:
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serializedVersion: 2
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m_Bits: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Size: {x: 80, y: 4, z: 29.34}
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m_Center: {x: -30, y: 1.66, z: 0}
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--- !u!114 &1455074791
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1455074788}
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m_Script: {fileID: 11500000, guid: 18f0e472918ce7a41898514f037c380d, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_areaName: Central ave.
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--- !u!1 &1492792593
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--- !u!1 &1492792593
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GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@@ -4710,11 +4951,11 @@ RectTransform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 127585888}
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m_Father: {fileID: 127585888}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 40, y: 0}
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m_SizeDelta: {x: 60, y: 30}
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m_SizeDelta: {x: 60, y: 30}
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m_Pivot: {x: 0, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1563406278
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--- !u!114 &1563406278
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MonoBehaviour:
|
MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -10039,7 +10280,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 1003929999}
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- {fileID: 1003929999}
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- {fileID: 127585888}
|
- {fileID: 352700051}
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- {fileID: 9988970}
|
- {fileID: 9988970}
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m_Father: {fileID: 311736548}
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m_Father: {fileID: 311736548}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
public enum JobPositions { Unemployed, Cashier, Clerk, ManagerAssistaint, Manager };
|
public enum JobPositions { Unemployed, Cashier, Clerk, ManagerAssistaint, Manager };
|
||||||
public enum EducationSkill { NotEducated, School, HightSchool, University };
|
public enum EducationSkill { NotEducated, School, HightSchool, University };
|
||||||
public enum PlayerStates { Awake, Sleeping, Eating, Working }
|
public enum PlayerStates { Awake, Sleeping, Eating, Working }
|
||||||
public enum StatsId { Money, RentAccount, Food, Energy, BankAccount, Job, }
|
public enum StatsId { Money, RentAccount, Food, Energy, BankAccount, Job,LocationName }
|
||||||
public enum Tasks { Move, Interact, Rotate };
|
public enum Tasks { Move, Interact, Rotate };
|
||||||
public enum TaskStatus { Waiting, InProgress, Complete };
|
public enum TaskStatus { Waiting, InProgress, Complete };
|
||||||
public enum InteractionStatus { None,Complete, WaitForChoose, InProgress, FarFromPlayer };
|
public enum InteractionStatus { None,Complete, WaitForChoose, InProgress, FarFromPlayer };
|
||||||
|
|||||||
@@ -0,0 +1,20 @@
|
|||||||
|
using Assets.Scripts.Interfaces;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AreaName : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private string _areaName;
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if(other.gameObject.tag.ToLower()=="player")
|
||||||
|
{
|
||||||
|
(Player.Instance.Stats[StatsId.LocationName] as IStringStat).SetValue(_areaName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerStay(Collider other)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 18f0e472918ce7a41898514f037c380d
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
|
|
||||||
|
using Assets.Scripts.Interfaces;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -49,7 +50,7 @@ public class Fridge : BaseInteractableObject
|
|||||||
Debug.Log($"Fridge is full");
|
Debug.Log($"Fridge is full");
|
||||||
break;
|
break;
|
||||||
case RadialMenuActions.Eat:
|
case RadialMenuActions.Eat:
|
||||||
var hunger = _player.Stats[StatsId.Food].MaxValue - _player.Stats[StatsId.Food].Value;
|
var hunger = (_player.Stats[StatsId.Food] as INumericStat).MaxValue - (_player.Stats[StatsId.Food] as INumericStat).Value;
|
||||||
var eatingItems = _foodObjects.Count < (hunger / 10) ? _foodObjects.Count : (hunger / 10);
|
var eatingItems = _foodObjects.Count < (hunger / 10) ? _foodObjects.Count : (hunger / 10);
|
||||||
StartCoroutine(EatRoutine(eatingItems));
|
StartCoroutine(EatRoutine(eatingItems));
|
||||||
_foodObjects.RemoveRange(0, (int)eatingItems);
|
_foodObjects.RemoveRange(0, (int)eatingItems);
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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|
guid: 3a9e1a72e46f47a4b886261f13a9b9e6
|
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|
folderAsset: yes
|
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|
DefaultImporter:
|
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|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.Interfaces
|
||||||
|
{
|
||||||
|
public interface IStat
|
||||||
|
{
|
||||||
|
string Name { get; }
|
||||||
|
}
|
||||||
|
public interface IStringStat
|
||||||
|
{
|
||||||
|
string Value { get; }
|
||||||
|
|
||||||
|
void SetValue(string value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface INumericStat
|
||||||
|
{
|
||||||
|
float MaxValue { get; }
|
||||||
|
float Price { get; }
|
||||||
|
float Quantity { get; }
|
||||||
|
float Value { get; }
|
||||||
|
|
||||||
|
bool deduct(float amount);
|
||||||
|
void forceDeduct(float amount);
|
||||||
|
void increase(float byAmount);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 63f19538482d7a94598f9c79a711e13e
|
||||||
@@ -28,7 +28,12 @@ public class MouseInputManager : MonoBehaviour
|
|||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||||
if (!EventSystem.current.IsPointerOverGameObject() && Physics.Raycast(ray, out var mouseRaycastHit, 100f, _selectableLayerMask))
|
if(EventSystem.current.IsPointerOverGameObject())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//hide rounded menu
|
||||||
|
if (Physics.Raycast(ray, out var mouseRaycastHit, 100f, _selectableLayerMask))
|
||||||
{
|
{
|
||||||
mouseRaycastHit.transform.TryGetComponent(out BaseInteractableObject baseObject);
|
mouseRaycastHit.transform.TryGetComponent(out BaseInteractableObject baseObject);
|
||||||
if (baseObject != null)
|
if (baseObject != null)
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
public class Stat
|
using Assets.Scripts.Interfaces;
|
||||||
|
|
||||||
|
public class NumericStat : INumericStat
|
||||||
{
|
{
|
||||||
public string Name { get; private set; }
|
public string Name { get; private set; }
|
||||||
public float Value { get; private set; }
|
public float Value { get; private set; }
|
||||||
@@ -6,14 +8,14 @@ public class Stat
|
|||||||
public float Quantity { get; private set; }
|
public float Quantity { get; private set; }
|
||||||
public float MaxValue { get; private set; }
|
public float MaxValue { get; private set; }
|
||||||
|
|
||||||
public Stat(string name, float startValue, float maxValue)
|
public NumericStat(string name, float startValue, float maxValue)
|
||||||
{
|
{
|
||||||
Name = name;
|
Name = name;
|
||||||
Value = startValue;
|
Value = startValue;
|
||||||
MaxValue = maxValue;
|
MaxValue = maxValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Stat(string name, float price, float quantity, float maxValue)
|
public NumericStat(string name, float price, float quantity, float maxValue)
|
||||||
{
|
{
|
||||||
Name = name;
|
Name = name;
|
||||||
Price = price;
|
Price = price;
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
|
using Assets.Scripts.Interfaces;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Unity.VisualScripting;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
|
|
||||||
@@ -21,7 +21,7 @@ public class Player : MonoBehaviour
|
|||||||
private PlayerStates _currentActing;
|
private PlayerStates _currentActing;
|
||||||
private AnimationStates _currentAnimation;
|
private AnimationStates _currentAnimation;
|
||||||
|
|
||||||
public Dictionary<StatsId, Stat> Stats;
|
public Dictionary<StatsId, object> Stats;
|
||||||
public JobPositions JobPosition { get; set; }
|
public JobPositions JobPosition { get; set; }
|
||||||
|
|
||||||
public EducationSkill Education { get; set; }
|
public EducationSkill Education { get; set; }
|
||||||
@@ -33,6 +33,7 @@ public class Player : MonoBehaviour
|
|||||||
|
|
||||||
private ContainerItem _containerItem;
|
private ContainerItem _containerItem;
|
||||||
private Action _OnAnimationFinish;
|
private Action _OnAnimationFinish;
|
||||||
|
private string _locationName;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@@ -213,27 +214,27 @@ public class Player : MonoBehaviour
|
|||||||
switch (_currentActing)
|
switch (_currentActing)
|
||||||
{
|
{
|
||||||
case PlayerStates.Eating:
|
case PlayerStates.Eating:
|
||||||
Stats[StatsId.Food].increase(10f);
|
(Stats[StatsId.Food] as INumericStat).increase(10f);
|
||||||
break;
|
break;
|
||||||
case PlayerStates.Sleeping:
|
case PlayerStates.Sleeping:
|
||||||
Stats[StatsId.Energy].increase(0.2f);
|
(Stats[StatsId.Energy] as INumericStat).increase(0.2f);
|
||||||
Stats[StatsId.Food].deduct(0.03f);
|
(Stats[StatsId.Food] as INumericStat).deduct(0.03f);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
Stats[StatsId.Food].deduct(0.05f); // 48 hours it's 100, 100/2880=~0.034 per minute
|
(Stats[StatsId.Food] as INumericStat).deduct(0.05f); // 48 hours it's 100, 100/2880=~0.034 per minute
|
||||||
Stats[StatsId.Energy].deduct(0.1f); // 24 hours it's 100, 100/1440=~0.096 per minute
|
(Stats[StatsId.Energy] as INumericStat).deduct(0.1f); // 24 hours it's 100, 100/1440=~0.096 per minute
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Pay(float amount)
|
public void Pay(float amount)
|
||||||
{
|
{
|
||||||
Stats[StatsId.Money].deduct(amount);
|
(Stats[StatsId.Money] as INumericStat).deduct(amount);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddMoney(float amount)
|
public void AddMoney(float amount)
|
||||||
{
|
{
|
||||||
Stats[StatsId.Money].increase(amount);
|
(Stats[StatsId.Money] as INumericStat).increase(amount);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetContainerItem(ContainerItem containerItem)
|
public void SetContainerItem(ContainerItem containerItem)
|
||||||
@@ -255,4 +256,13 @@ public class Player : MonoBehaviour
|
|||||||
{
|
{
|
||||||
return _containerItem != null;
|
return _containerItem != null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetLocationName(string locationName)
|
||||||
|
{
|
||||||
|
_locationName = locationName;
|
||||||
|
}
|
||||||
|
public string GetLocationName()
|
||||||
|
{
|
||||||
|
return _locationName;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,18 +3,20 @@ using System.Collections.Generic;
|
|||||||
|
|
||||||
public class PlayerStats
|
public class PlayerStats
|
||||||
{
|
{
|
||||||
public static Dictionary<StatsId, Stat> CreateInitialStats()
|
public static Dictionary<StatsId, object> CreateInitialStats()
|
||||||
{
|
{
|
||||||
return new Dictionary<StatsId, Stat>()
|
return new Dictionary<StatsId, object>()
|
||||||
{
|
{
|
||||||
{StatsId.Money, new Stat("Money", 100.0f,10000000f)},
|
{StatsId.Money, new NumericStat("Money", 100.0f,10000000f)},
|
||||||
{StatsId.RentAccount, new Stat("Rent Account", 0,10f)},
|
{StatsId.RentAccount, new NumericStat("Rent Account", 0,10f)},
|
||||||
{StatsId.Food, new Stat("Food Energy", 50f,100f) },
|
{StatsId.Food, new NumericStat("Food Energy", 50f,100f) },
|
||||||
{StatsId.Energy,new Stat("Energy", 50f,100f) },
|
{StatsId.Energy,new NumericStat("Energy", 50f,100f) },
|
||||||
|
{StatsId.LocationName,new StringStat("Location","Nowhere") },
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//// Knowledge for University Jobs
|
//// Knowledge for University Jobs
|
||||||
//public Stat literatureKnowledge = new Stat("LiteratureKnowledge", 0);
|
//public Stat literatureKnowledge = new Stat("LiteratureKnowledge", 0);
|
||||||
//public Stat mathematicsKnowledge = new Stat("MathematicsKnowledge", 0);
|
//public Stat mathematicsKnowledge = new Stat("MathematicsKnowledge", 0);
|
||||||
|
|||||||
@@ -0,0 +1,18 @@
|
|||||||
|
using Assets.Scripts.Interfaces;
|
||||||
|
|
||||||
|
public class StringStat : IStringStat
|
||||||
|
{
|
||||||
|
public string Name { get; private set; }
|
||||||
|
public string Value { get; private set; }
|
||||||
|
|
||||||
|
public StringStat(string name, string startValue)
|
||||||
|
{
|
||||||
|
Name = name;
|
||||||
|
Value = startValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetValue(string value)
|
||||||
|
{
|
||||||
|
Value = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c57f2033235f86b4585b18775c652653
|
||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using Assets.Scripts.Interfaces;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
@@ -10,6 +11,9 @@ public class TopBarUI : MonoBehaviour
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
private TextMeshProUGUI _moneyText;
|
private TextMeshProUGUI _moneyText;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private TextMeshProUGUI _locationText;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public Slider _energy;
|
public Slider _energy;
|
||||||
|
|
||||||
@@ -31,8 +35,8 @@ public class TopBarUI : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
_moneyText.text = $"${Player.Instance.Stats[StatsId.Money].Value}";
|
_moneyText.text = $"${(Player.Instance.Stats[StatsId.Money] as INumericStat).Value}";
|
||||||
|
_locationText.text= $"{(Player.Instance.Stats[StatsId.LocationName] as IStringStat).Value}";
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -43,7 +47,7 @@ public class TopBarUI : MonoBehaviour
|
|||||||
_timeText.text = $"{TimeManager.CurrentTime.GetDayName()} {TimeManager.CurrentTime.ToString(@"hh\:mm")} day ({TimeManager.CurrentTime.Days})";
|
_timeText.text = $"{TimeManager.CurrentTime.GetDayName()} {TimeManager.CurrentTime.ToString(@"hh\:mm")} day ({TimeManager.CurrentTime.Days})";
|
||||||
}
|
}
|
||||||
|
|
||||||
_energy.value = (float)Player.Instance.Stats[StatsId.Energy].Value;
|
_energy.value = (Player.Instance.Stats[StatsId.Energy] as INumericStat).Value;
|
||||||
_food.value = (float)Player.Instance.Stats[StatsId.Food].Value;
|
_food.value = (Player.Instance.Stats[StatsId.Food] as INumericStat).Value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user