change multiple scene system to dynamic indoor scene
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@@ -8,7 +8,7 @@ public abstract class BaseCharacter : MonoBehaviour
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{
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[SerializeField]
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protected NavMeshAgent _navAgent;
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public NavMeshAgent NavAgent => _navAgent;
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protected Animator _animator;
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private const string WALK_VELOCITY = "WalkVelocity";
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private readonly Queue<PlayerTasks> _tasks = new Queue<PlayerTasks>();
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