change multiple scene system to dynamic indoor scene
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@@ -0,0 +1,24 @@
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using UnityEngine;
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public class DoorController : BaseInteractableObject
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{
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[SerializeField]
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public IndoorSO BuildingInfo;
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[SerializeField]
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private string _scene;
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[SerializeField]
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private string _spawnPointInSceneName;
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[SerializeField]
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private string _exitName;
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protected override void PrepareMenuActions()
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{
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_menuActions[RadialMenuActions.Enter].IsEnabled = true;
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}
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protected override void InteractAction(RadialMenuActions interactAction)
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{
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GameManager.Instance.BuildingSystem.BuildingInteract(BuildingInfo);
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}
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}
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