selectable item

This commit is contained in:
Vladimir Koshevarov
2023-02-20 19:49:53 +02:00
parent 6388763d98
commit 4cc6b1c7bf
8 changed files with 834 additions and 60 deletions
+59
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@@ -0,0 +1,59 @@
using System;
using UnityEngine;
using UnityEngine.EventSystems;
public class MouseSelection : MonoBehaviour
{
[SerializeField]
private LayerMask _selectableLayerMask;
private Transform _selection;
private RaycastHit _raycastHit;
public event EventHandler<OnSelectedObjectChangedEventArgs> OnSelectedObjectChanged;
public class OnSelectedObjectChangedEventArgs : EventArgs
{
public Transform SelectedObject;
}
public static MouseSelection Instance { get; private set; }
private void Awake()
{
if (Instance != null)
{
Debug.Log("There's more than one player instance");
}
Instance = this;
}
void Update()
{
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (!EventSystem.current.IsPointerOverGameObject() && Physics.Raycast(ray, out _raycastHit, 100f, _selectableLayerMask))
{
OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = _raycastHit.transform });
// _hightlight = _raycastHit.transform;
// if (_hightlight.CompareTag("Selectable") && _hightlight != _selection)
// {
// if (_hightlight.gameObject.GetComponent<Outline>() != null)
// {
// _hightlight.gameObject.GetComponent<Outline>().enabled = true;
// }
// else
// {
// var outline = _hightlight.gameObject.AddComponent<Outline>();
// outline.enabled = true;
// _hightlight.gameObject.GetComponent<Outline>().OutlineColor = Color.yellow;
// _hightlight.gameObject.GetComponent<Outline>().OutlineWidth = 7f;
// }
// }
// else
// {
// _hightlight = null;
// }
}
else
{
OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = null });
}
}
}
-41
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@@ -1,41 +0,0 @@
using UnityEngine;
public class OutlineSelection : MonoBehaviour
{
private Transform _hightlight;
private Transform _selection;
private RaycastHit _raycastHit;
void Update()
{
//if (_hightlight != null)
//{
// _hightlight.gameObject.GetComponent<Outline>().enabled = false;
// _hightlight = null;
//}
//var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
//if (!EventSystem.current.IsPointerOverGameObject() && Physics.Raycast(ray, out _raycastHit))
//{
// _hightlight = _raycastHit.transform;
// if (_hightlight.CompareTag("Selectable") && _hightlight != _selection)
// {
// if (_hightlight.gameObject.GetComponent<Outline>() != null)
// {
// _hightlight.gameObject.GetComponent<Outline>().enabled = true;
// }
// else
// {
// var outline = _hightlight.gameObject.AddComponent<Outline>();
// outline.enabled = true;
// _hightlight.gameObject.GetComponent<Outline>().OutlineColor = Color.yellow;
// _hightlight.gameObject.GetComponent<Outline>().OutlineWidth = 7f;
// }
// }
// else
// {
// _hightlight = null;
// }
//}
}
}
+41
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@@ -0,0 +1,41 @@
using UnityEngine;
public class SelectedVisual : MonoBehaviour
{
[SerializeField] private Transform _selectedObject;
[SerializeField] private GameObject[] visualGameObjectArray;
private void Start()
{
MouseSelection.Instance.OnSelectedObjectChanged += Mouse_OnSelectedObjectChanged;
}
private void OnDestroy()
{
MouseSelection.Instance.OnSelectedObjectChanged -= Mouse_OnSelectedObjectChanged;
}
private void Mouse_OnSelectedObjectChanged(object sender, MouseSelection.OnSelectedObjectChangedEventArgs e)
{
if (e.SelectedObject == _selectedObject)
{
Show();
}
else
{
Hide();
}
}
private void Show()
{
foreach (var visualGameObject in visualGameObjectArray)
visualGameObject.SetActive(true);
}
private void Hide()
{
foreach (var visualGameObject in visualGameObjectArray)
visualGameObject.SetActive(false);
}
}
+11
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@@ -0,0 +1,11 @@
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