selectable item
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@@ -0,0 +1,59 @@
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class MouseSelection : MonoBehaviour
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{
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[SerializeField]
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private LayerMask _selectableLayerMask;
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private Transform _selection;
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private RaycastHit _raycastHit;
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public event EventHandler<OnSelectedObjectChangedEventArgs> OnSelectedObjectChanged;
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public class OnSelectedObjectChangedEventArgs : EventArgs
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{
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public Transform SelectedObject;
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}
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public static MouseSelection Instance { get; private set; }
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private void Awake()
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{
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if (Instance != null)
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{
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Debug.Log("There's more than one player instance");
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}
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Instance = this;
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}
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void Update()
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{
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var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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if (!EventSystem.current.IsPointerOverGameObject() && Physics.Raycast(ray, out _raycastHit, 100f, _selectableLayerMask))
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{
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OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = _raycastHit.transform });
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// _hightlight = _raycastHit.transform;
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// if (_hightlight.CompareTag("Selectable") && _hightlight != _selection)
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// {
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// if (_hightlight.gameObject.GetComponent<Outline>() != null)
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// {
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// _hightlight.gameObject.GetComponent<Outline>().enabled = true;
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// }
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// else
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// {
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// var outline = _hightlight.gameObject.AddComponent<Outline>();
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// outline.enabled = true;
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// _hightlight.gameObject.GetComponent<Outline>().OutlineColor = Color.yellow;
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// _hightlight.gameObject.GetComponent<Outline>().OutlineWidth = 7f;
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// }
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// }
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// else
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// {
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// _hightlight = null;
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// }
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}
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else
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{
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OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = null });
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}
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}
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}
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@@ -1,41 +0,0 @@
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using UnityEngine;
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public class OutlineSelection : MonoBehaviour
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{
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private Transform _hightlight;
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private Transform _selection;
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private RaycastHit _raycastHit;
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void Update()
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{
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//if (_hightlight != null)
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//{
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// _hightlight.gameObject.GetComponent<Outline>().enabled = false;
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// _hightlight = null;
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//}
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//var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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//if (!EventSystem.current.IsPointerOverGameObject() && Physics.Raycast(ray, out _raycastHit))
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//{
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// _hightlight = _raycastHit.transform;
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// if (_hightlight.CompareTag("Selectable") && _hightlight != _selection)
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// {
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// if (_hightlight.gameObject.GetComponent<Outline>() != null)
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// {
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// _hightlight.gameObject.GetComponent<Outline>().enabled = true;
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// }
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// else
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// {
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// var outline = _hightlight.gameObject.AddComponent<Outline>();
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// outline.enabled = true;
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// _hightlight.gameObject.GetComponent<Outline>().OutlineColor = Color.yellow;
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// _hightlight.gameObject.GetComponent<Outline>().OutlineWidth = 7f;
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// }
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// }
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// else
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// {
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// _hightlight = null;
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// }
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//}
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}
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}
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@@ -0,0 +1,41 @@
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using UnityEngine;
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public class SelectedVisual : MonoBehaviour
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{
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[SerializeField] private Transform _selectedObject;
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[SerializeField] private GameObject[] visualGameObjectArray;
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private void Start()
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{
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MouseSelection.Instance.OnSelectedObjectChanged += Mouse_OnSelectedObjectChanged;
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}
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private void OnDestroy()
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{
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MouseSelection.Instance.OnSelectedObjectChanged -= Mouse_OnSelectedObjectChanged;
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}
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private void Mouse_OnSelectedObjectChanged(object sender, MouseSelection.OnSelectedObjectChangedEventArgs e)
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{
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if (e.SelectedObject == _selectedObject)
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{
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Show();
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}
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else
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{
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Hide();
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}
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}
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private void Show()
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{
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foreach (var visualGameObject in visualGameObjectArray)
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visualGameObject.SetActive(true);
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}
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private void Hide()
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{
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foreach (var visualGameObject in visualGameObjectArray)
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visualGameObject.SetActive(false);
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c67621cbedb3453428fcc7207806f507
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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