selectable item

This commit is contained in:
Vladimir Koshevarov
2023-02-20 19:49:53 +02:00
parent 6388763d98
commit 4cc6b1c7bf
8 changed files with 834 additions and 60 deletions
+59
View File
@@ -0,0 +1,59 @@
using System;
using UnityEngine;
using UnityEngine.EventSystems;
public class MouseSelection : MonoBehaviour
{
[SerializeField]
private LayerMask _selectableLayerMask;
private Transform _selection;
private RaycastHit _raycastHit;
public event EventHandler<OnSelectedObjectChangedEventArgs> OnSelectedObjectChanged;
public class OnSelectedObjectChangedEventArgs : EventArgs
{
public Transform SelectedObject;
}
public static MouseSelection Instance { get; private set; }
private void Awake()
{
if (Instance != null)
{
Debug.Log("There's more than one player instance");
}
Instance = this;
}
void Update()
{
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (!EventSystem.current.IsPointerOverGameObject() && Physics.Raycast(ray, out _raycastHit, 100f, _selectableLayerMask))
{
OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = _raycastHit.transform });
// _hightlight = _raycastHit.transform;
// if (_hightlight.CompareTag("Selectable") && _hightlight != _selection)
// {
// if (_hightlight.gameObject.GetComponent<Outline>() != null)
// {
// _hightlight.gameObject.GetComponent<Outline>().enabled = true;
// }
// else
// {
// var outline = _hightlight.gameObject.AddComponent<Outline>();
// outline.enabled = true;
// _hightlight.gameObject.GetComponent<Outline>().OutlineColor = Color.yellow;
// _hightlight.gameObject.GetComponent<Outline>().OutlineWidth = 7f;
// }
// }
// else
// {
// _hightlight = null;
// }
}
else
{
OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = null });
}
}
}