Refactor: Managers to systems
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@@ -4,6 +4,10 @@ using UnityEngine.InputSystem;
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public class CameraSystem : MonoBehaviour
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{
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[SerializeField]
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private Camera _mainCamera;
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public Camera MainCamera => _mainCamera;
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[SerializeField]
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private CinemachineVirtualCamera _camera;
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[SerializeField]
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