fixing navmesh

This commit is contained in:
2024-05-27 22:32:55 +03:00
parent 4a59cee5e6
commit 4e467184cd
5 changed files with 16 additions and 40 deletions
-32
View File
@@ -936,7 +936,6 @@ GameObject:
- component: {fileID: 2624062824825965710}
- component: {fileID: 1031066880471145595}
- component: {fileID: 2225985379201912198}
- component: {fileID: 7790104718454169547}
m_Layer: 3
m_Name: Floor
m_TagString: Untagged
@@ -1033,37 +1032,6 @@ MeshCollider:
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!114 &7790104718454169547
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5866443053939422291}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7a5ac11cc976e418e8d13136b07e1f52, type: 3}
m_Name:
m_EditorClassIdentifier:
m_AgentTypeID: 0
m_CollectObjects: 0
m_Size: {x: 10, y: 10, z: 10}
m_Center: {x: 0, y: 2, z: 0}
m_LayerMask:
serializedVersion: 2
m_Bits: 8
m_UseGeometry: 0
m_DefaultArea: 0
m_GenerateLinks: 0
m_IgnoreNavMeshAgent: 1
m_IgnoreNavMeshObstacle: 1
m_OverrideTileSize: 0
m_TileSize: 256
m_OverrideVoxelSize: 0
m_VoxelSize: 0.1
m_MinRegionArea: 2
m_NavMeshData: {fileID: 23800000, guid: b850b50568fa8244c8b801f983427ee9, type: 2}
m_BuildHeightMesh: 0
--- !u!1 &6307399704129379229
GameObject:
m_ObjectHideFlags: 0