fixing navmesh
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@@ -936,7 +936,6 @@ GameObject:
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- component: {fileID: 2624062824825965710}
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- component: {fileID: 1031066880471145595}
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- component: {fileID: 2225985379201912198}
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- component: {fileID: 7790104718454169547}
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m_Layer: 3
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m_Name: Floor
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m_TagString: Untagged
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@@ -1033,37 +1032,6 @@ MeshCollider:
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m_Convex: 0
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m_CookingOptions: 30
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m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!114 &7790104718454169547
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5866443053939422291}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 7a5ac11cc976e418e8d13136b07e1f52, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_AgentTypeID: 0
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m_CollectObjects: 0
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m_Size: {x: 10, y: 10, z: 10}
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m_Center: {x: 0, y: 2, z: 0}
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m_LayerMask:
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serializedVersion: 2
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m_Bits: 8
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m_UseGeometry: 0
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m_DefaultArea: 0
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m_GenerateLinks: 0
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m_IgnoreNavMeshAgent: 1
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m_IgnoreNavMeshObstacle: 1
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m_OverrideTileSize: 0
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m_TileSize: 256
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m_OverrideVoxelSize: 0
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m_VoxelSize: 0.1
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m_MinRegionArea: 2
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m_NavMeshData: {fileID: 23800000, guid: b850b50568fa8244c8b801f983427ee9, type: 2}
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m_BuildHeightMesh: 0
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--- !u!1 &6307399704129379229
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GameObject:
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m_ObjectHideFlags: 0
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Binary file not shown.
@@ -58,7 +58,13 @@ public class Player : BaseCharacter
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public void SetPosition(Transform desiredPosition)
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{
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_navAgent.Warp(desiredPosition.position);
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if (!_navAgent.isOnNavMesh)
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{
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transform.position = desiredPosition.position;
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_navAgent.enabled = false;
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_navAgent.enabled = true;
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}
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var t=_navAgent.Warp(desiredPosition.position);
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_navAgent.updatePosition = false;
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Rotate(desiredPosition.forward * -1);
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}
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@@ -4,15 +4,15 @@ using UnityEngine;
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public class IndoorController : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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void Awake()
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{
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var indoor = GameManager.Instance.BuildingSystem.Indoor;
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Instantiate(indoor.Prefab, Vector3.zero, Quaternion.identity);
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var transform =Instantiate(indoor.Prefab, Vector3.zero, Quaternion.identity);
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Player.Instance.NavAgent.Warp(SpawnPlayer(indoor));
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// If the NavMeshSurface is not assigned in the Inspector, try to find it
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var navMeshSurface = indoor.Prefab.GetComponentInChildren<NavMeshSurface>();
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Player.Instance.NavAgent.enabled = true;
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var navMeshSurface = transform.GetComponentInChildren<NavMeshSurface>();
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// Build the NavMesh
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if (navMeshSurface != null)
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{
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@@ -23,6 +23,7 @@ public class IndoorController : MonoBehaviour
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Debug.LogError("NavMeshSurface is not assigned and not found on the GameObject.");
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}
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SpawnPlayer(indoor);
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}
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private Vector3 SpawnPlayer(IndoorSO indoor)
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@@ -37,6 +38,7 @@ public class IndoorController : MonoBehaviour
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{
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interactable = spawn.GetComponent<BaseInteractableObject>();
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Player.Instance.SetPosition(interactable._interactionPoint);
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break;
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}
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}
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}
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@@ -75,7 +75,7 @@ NavMeshProjectSettings:
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agentTypeID: 0
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agentRadius: 0.3
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agentHeight: 1.8
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agentSlope: 45
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agentSlope: 26
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agentClimb: 0.3
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ledgeDropHeight: 0
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maxJumpAcrossDistance: 0
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