Fix unity warnings

This commit is contained in:
Vova
2024-05-21 13:30:01 +03:00
parent 1584d904df
commit 516df5601f
65 changed files with 512 additions and 2329 deletions
@@ -1,7 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.7.0
// version 1.8.1
// from Assets/Scripts/Managers/InputSystem/InputActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
@@ -14,6 +14,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
using UnityEngine;
public partial class @InputActions: IInputActionCollection2, IDisposable
{
@@ -264,6 +265,12 @@ public partial class @InputActions: IInputActionCollection2, IDisposable
m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
}
~@InputActions()
{
Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, InputActions.Player.Disable() has not been called.");
Debug.Assert(!m_Camera.enabled, "This will cause a leak and performance issues, InputActions.Camera.Disable() has not been called.");
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);