Improve logic of container item UI add remove button
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class UIContainerItem : MonoBehaviour
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{
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[SerializeField]
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private TextMeshProUGUI _name;
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[SerializeField]
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private TextMeshProUGUI _price;
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[SerializeField]
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private Image _icon;
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[SerializeField]
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public Button _removeButton;
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public void SetItem(SellableItemSO item)
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{
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_name.text = item.ItemName;
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_price.text = $"{item.Price}$";
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_icon.sprite = item.Icon;
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}
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}
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