display player money, dialog when player have not enough money
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@@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 705507994}
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m_IndirectSpecularColor: {r: 0.44657826, g: 0.49641263, b: 0.57481676, a: 1}
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m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@@ -3129,7 +3129,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -472, y: 295}
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m_AnchoredPosition: {x: -450, y: 223}
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m_SizeDelta: {x: 200, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &443940496
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@@ -4179,6 +4179,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c802a0d9d32b0c04b841113e87b83e4b, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_moneyText: {fileID: 443940496}
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Clock: 0
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--- !u!1 &875821251
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GameObject:
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@@ -6927,7 +6928,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 192.27, y: -259}
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m_AnchoredPosition: {x: 199.2, y: -230}
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m_SizeDelta: {x: 93.6024, y: 40.945}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1765440972
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@@ -7055,8 +7056,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -256, y: -265}
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m_SizeDelta: {x: 512, y: 530}
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m_AnchoredPosition: {x: -256, y: -226.06555}
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m_SizeDelta: {x: 512, y: 474.0656}
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m_Pivot: {x: 0, y: 0}
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--- !u!114 &1928618663
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MonoBehaviour:
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@@ -7443,7 +7444,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 478, y: 295}
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m_AnchoredPosition: {x: 448, y: 223}
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m_SizeDelta: {x: 200, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2089282903
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