Add water system package
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace WaterSystem
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{
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/// <summary>
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/// This scriptable object holds default resources for the water rendering
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/// </summary>
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[System.Serializable][CreateAssetMenu(fileName = "WaterResources", menuName = "WaterSystem/Resource", order = 0)]
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public class WaterResources : ScriptableObject
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{
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public Texture2D defaultFoamRamp; // a default foam ramp for the basic foam setting
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public Texture2D defaultFoamMap; // a default foam texture map
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public Texture2D defaultSurfaceMap; // a default normal/caustic map
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public Material defaultSeaMaterial;
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public Mesh[] defaultWaterMeshes;
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}
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}
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