Added player task system. simple interaction with objects. Known issue - no player stats canvas
This commit is contained in:
@@ -11,7 +11,6 @@ public class ConversationController : MonoBehaviour
|
||||
[SerializeField] public Button _choiceButton;
|
||||
[SerializeField] private Button _btnApply;
|
||||
[SerializeField] private Button _btnClose;
|
||||
[SerializeField] PlayerManager _playerManager;
|
||||
|
||||
public ConversationChangeEvent conversationChangeEvent;
|
||||
private List<ChoiceController> choiceControllers = new();
|
||||
@@ -37,7 +36,7 @@ public class ConversationController : MonoBehaviour
|
||||
ApplyActionOnPlayer(_selectedAction);
|
||||
});
|
||||
|
||||
_playerManager.allowMovement = false;
|
||||
Player.Instance.allowMovement = false;
|
||||
RemoveChoices();
|
||||
_title.text = title;
|
||||
gameObject.SetActive(true);
|
||||
@@ -60,14 +59,14 @@ public class ConversationController : MonoBehaviour
|
||||
_selectedAction = action;
|
||||
if (action is ISellable)
|
||||
{
|
||||
_btnApply.interactable = _playerManager.PlayerStats[GameManager.StatsId.Money].Value >= (action as ISellable).Price;
|
||||
_btnApply.interactable = Player.Instance.PlayerStats[StatsId.Money].Value >= (action as ISellable).Price;
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyActionOnPlayer(IPlayerAction action)
|
||||
{
|
||||
if (action is ISellable)
|
||||
_playerManager.BuyAction(action);
|
||||
Player.Instance.BuyAction(action);
|
||||
}
|
||||
private void RemoveChoices()
|
||||
{
|
||||
@@ -84,6 +83,6 @@ public class ConversationController : MonoBehaviour
|
||||
RemoveChoices();
|
||||
gameObject.SetActive(false);
|
||||
Time.timeScale = 1;
|
||||
_playerManager.allowMovement = true;
|
||||
Player.Instance.allowMovement = true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user