squash commits

This commit is contained in:
2025-01-07 18:54:46 +02:00
parent 855639487b
commit 62c0a21987
3632 changed files with 708443 additions and 999 deletions
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using UnityEngine;
namespace UMA
{
/// <summary>
/// Auxillary slot which adds a CapsuleCollider and Rigidbody to a newly created character.
/// </summary>
public class CapsuleColliderSlotScript : MonoBehaviour
{
public bool overrideMass = false;
public bool overrideConstraints = false;
public bool overrideDimensions = true;
public void OnDnaApplied(UMAData umaData)
{
var rigid = umaData.gameObject.GetComponent<Rigidbody>();
if (rigid == null)
{
rigid = umaData.gameObject.AddComponent<Rigidbody>();
rigid.constraints = RigidbodyConstraints.FreezeRotation;
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}
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{
rigid.constraints = RigidbodyConstraints.FreezeRotation;
}
if (overrideMass)
{
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}
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{
if (capsule == null)
{
capsule = umaData.gameObject.AddComponent<CapsuleCollider>();
}
if( box != null )
{
Destroy(box);
}
if (overrideDimensions)
{
capsule.radius = umaData.characterRadius;
capsule.height = umaData.characterHeight;
capsule.center = new Vector3(0, capsule.height / 2, 0);
}
}
else
{
if (box == null)
{
box = umaData.gameObject.AddComponent<BoxCollider>();
}
if(capsule != null)
{
Destroy(capsule);
}
//with skycar this capsule collider makes no sense so we need the bounds to figure out what the size of the box collider should be
//we will assume that renderer 0 is the base renderer
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if (umaRenderer != null)
{
if (overrideDimensions)
{
box.size = umaRenderer.bounds.size;
box.center = umaRenderer.bounds.center;
}
}
}
}
}
}
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using UnityEngine;
using UnityEngine.Events;
namespace UMA.PoseTools
{
/// <summary>
/// Auxillary slot which adds an UMAExpressionPlayer to a newly created character.
/// </summary>
public class ExpressionSlotScript : MonoBehaviour
{
public void OnCharacterBegun(UMAData umaData)
{
var expressionPlayer = umaData.GetComponent<UMAExpressionPlayer>();
if (expressionPlayer != null)
{
expressionPlayer.SlotUpdateVsCharacterUpdate++;
}
}
public void OnDnaApplied(UMAData umaData)
{
var expressionSet = umaData.umaRecipe.raceData.expressionSet;
if (expressionSet == null)
{
if (Debug.isDebugBuild)
{
Debug.LogError("Couldn't add Expressions to Race: " + umaData.umaRecipe.raceData.raceName, umaData.gameObject);
}
return;
}
var expressionPlayer = umaData.GetComponent<UMAExpressionPlayer>();
if (expressionPlayer == null)
{
expressionPlayer = umaData.gameObject.AddComponent<UMAExpressionPlayer>();
expressionPlayer.SlotUpdateVsCharacterUpdate++;
umaData.CharacterUpdated.AddListener(new UnityAction<UMAData>(umaData_OnCharacterUpdated));
}
else
{
expressionPlayer.enabled = true;
}
expressionPlayer.expressionSet = expressionSet;
expressionPlayer.umaData = umaData;
var boneHashes = expressionSet.GetAnimatedBoneHashes();
for (int i=0; i< boneHashes.Length; i++)
{
var hash = boneHashes[i];
umaData.skeleton.SetAnimatedBoneHierachy(hash);
}
}
void umaData_OnCharacterUpdated(UMAData umaData)
{
var expressionPlayer = umaData.GetComponent<UMAExpressionPlayer>();
if (expressionPlayer.SlotUpdateVsCharacterUpdate-- == 0)
{
UMAUtils.DestroySceneObject(expressionPlayer);
umaData.CharacterUpdated.RemoveListener(new UnityAction<UMAData>(umaData_OnCharacterUpdated));
return;
}
}
}
}
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using UnityEngine;
namespace UMA
{
/// <summary>
/// Auxillary slot which adds a TwistBone component for the forearms of a newly created character.
/// </summary>
public class ForearmTwistSlotScript : MonoBehaviour
{
public string LeftHandBoneName = "LeftHand";
public string RightHandBoneName = "RightHand";
public string LeftForeArmTwistBoneName = "LeftForeArmTwist";
public string RightForeArmTwistBoneName = "RightForeArmTwist";
static int leftHandHash;
static int rightHandHash;
static int leftTwistHash;
static int rightTwistHash;
static bool hashesFound = false;
public void OnDnaApplied(UMAData umaData)
{
if (!hashesFound)
{
leftHandHash = UMAUtils.StringToHash(LeftHandBoneName);
rightHandHash = UMAUtils.StringToHash(RightHandBoneName);
leftTwistHash = UMAUtils.StringToHash(LeftForeArmTwistBoneName);
rightTwistHash = UMAUtils.StringToHash(RightForeArmTwistBoneName);
hashesFound = true;
}
GameObject leftHand = umaData.GetBoneGameObject(leftHandHash);
GameObject rightHand = umaData.GetBoneGameObject(rightHandHash);
GameObject leftTwist = umaData.GetBoneGameObject(leftTwistHash);
GameObject rightTwist = umaData.GetBoneGameObject(rightTwistHash);
if ((leftHand == null) || (rightHand == null) || (leftTwist == null) || (rightTwist == null))
{
if (Debug.isDebugBuild)
{
Debug.LogError("Failed to add Forearm Twist to: " + umaData.name);
}
return;
}
if (umaData.gameObject.GetComponent<TwistBones>() == null)
{
var twist = umaData.gameObject.AddComponent<TwistBones>();
twist.twistValue = 0.5f;
twist.twistBone = new Transform[] { leftTwist.transform, rightTwist.transform };
twist.refBone = new Transform[] { leftHand.transform, rightHand.transform };
}
}
}
}
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using UnityEngine;
namespace UMA.Examples
{
public class Locomotion : MonoBehaviour
{
protected Animator animator;
public float DirectionDampTime = .25f;
void Start()
{
animator = GetComponent<Animator>();
if (animator == null)
{
return;
}
if (animator.layerCount >= 2)
{
animator.SetLayerWeight(1, 1);
}
}
void Update()
{
if (animator)
{
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
animator.SetFloat("Speed", h * h + v * v);
animator.SetFloat("Direction", h, DirectionDampTime, Time.deltaTime);
}
else
{
animator = GetComponent<Animator>();
}
}
void OnCollisionEnter(Collision collision)
{
if (Debug.isDebugBuild)
{
Debug.Log(collision.collider.name + ":" + name);
}
}
}
}
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using UnityEngine;
namespace UMA.Examples
{
/// <summary>
/// Auxillary slot which adds a Locomotion component to a newly created character.
/// </summary>
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{
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