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using System;
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using UnityEngine;
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[Serializable]
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public class UMAUVAttachedItemBlendshapeAdjuster
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{
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public string BlendshapeName;
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public string RaceName;
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public Vector3 newOffset;
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public Vector3 newOrientation;
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public UMAUVAttachedItemBlendshapeAdjuster(string blendshapeName, string raceName, Vector3 newOffset, Vector3 newOrientation) {
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BlendshapeName = blendshapeName;
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RaceName = raceName;
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this.newOffset = newOffset;
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this.newOrientation = newOrientation;
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}
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public UMAUVAttachedItemBlendshapeAdjuster(UMAUVAttachedItemBlendshapeAdjuster src) {
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this.newOffset = src.newOffset;
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this.newOrientation = src.newOrientation;
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this.BlendshapeName = src.BlendshapeName;
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this.RaceName = src.RaceName;
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}
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}
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