Added new assets
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+56
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TableFlipL: MonoBehaviour {
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public Animator FlipL;
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public bool open;
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public Transform Player;
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void Start (){
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open = false;
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}
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void OnMouseOver (){
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{
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if (Player) {
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float dist = Vector3.Distance (Player.position, transform.position);
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if (dist < 15) {
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if (open == false) {
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if (Input.GetMouseButtonDown (0)) {
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StartCoroutine (opening ());
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}
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} else {
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if (open == true) {
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if (Input.GetMouseButtonDown (0)) {
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StartCoroutine (closing ());
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}
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}
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}
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}
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}
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}
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}
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IEnumerator opening(){
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print ("you are opening the door");
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FlipL.Play ("Lup");
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open = true;
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yield return new WaitForSeconds (.5f);
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}
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IEnumerator closing(){
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print ("you are closing the door");
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FlipL.Play ("Ldown");
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open = false;
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yield return new WaitForSeconds (.5f);
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}
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}
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