Added new assets

This commit is contained in:
Vladimir Koshevarov
2023-02-20 19:02:00 +02:00
parent 92a2aa49e5
commit 6388763d98
1501 changed files with 702875 additions and 637 deletions
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SojaExiles
{
public class opencloseDoor : MonoBehaviour
{
public Animator openandclose;
public bool open;
public Transform Player;
void Start()
{
open = false;
}
void OnMouseOver()
{
{
if (Player)
{
float dist = Vector3.Distance(Player.position, transform.position);
if (dist < 15)
{
if (open == false)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(opening());
}
}
else
{
if (open == true)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(closing());
}
}
}
}
}
}
}
IEnumerator opening()
{
print("you are opening the door");
openandclose.Play("Opening");
open = true;
yield return new WaitForSeconds(.5f);
}
IEnumerator closing()
{
print("you are closing the door");
openandclose.Play("Closing");
open = false;
yield return new WaitForSeconds(.5f);
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SojaExiles
{
public class opencloseDoor1 : MonoBehaviour
{
public Animator openandclose1;
public bool open;
public Transform Player;
void Start()
{
open = false;
}
void OnMouseOver()
{
{
if (Player)
{
float dist = Vector3.Distance(Player.position, transform.position);
if (dist < 15)
{
if (open == false)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(opening());
}
}
else
{
if (open == true)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(closing());
}
}
}
}
}
}
}
IEnumerator opening()
{
print("you are opening the door");
openandclose1.Play("Opening 1");
open = true;
yield return new WaitForSeconds(.5f);
}
IEnumerator closing()
{
print("you are closing the door");
openandclose1.Play("Closing 1");
open = false;
yield return new WaitForSeconds(.5f);
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SojaExiles
{
public class opencloseStallDoor : MonoBehaviour
{
public Animator openandclose;
public bool open;
public Transform Player;
void Start()
{
open = false;
}
void OnMouseOver()
{
{
if (Player)
{
float dist = Vector3.Distance(Player.position, transform.position);
if (dist < 15)
{
if (open == false)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(opening());
}
}
else
{
if (open == true)
{
if (Input.GetMouseButtonDown(0))
{
StartCoroutine(closing());
}
}
}
}
}
}
}
IEnumerator opening()
{
print("you are opening the door");
openandclose.Play("OpeningStall");
open = true;
yield return new WaitForSeconds(.5f);
}
IEnumerator closing()
{
print("you are closing the door");
openandclose.Play("ClosingStall");
open = false;
yield return new WaitForSeconds(.5f);
}
}
}
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