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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
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||||
namespace SojaExiles
|
||||
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{
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public class opencloseDoor : MonoBehaviour
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{
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public Animator openandclose;
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public bool open;
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public Transform Player;
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void Start()
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{
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open = false;
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}
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void OnMouseOver()
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{
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{
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if (Player)
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{
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float dist = Vector3.Distance(Player.position, transform.position);
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if (dist < 15)
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{
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if (open == false)
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{
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if (Input.GetMouseButtonDown(0))
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{
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StartCoroutine(opening());
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}
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}
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else
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{
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if (open == true)
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{
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if (Input.GetMouseButtonDown(0))
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{
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StartCoroutine(closing());
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}
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}
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}
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}
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}
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}
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}
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IEnumerator opening()
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{
|
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print("you are opening the door");
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openandclose.Play("Opening");
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open = true;
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yield return new WaitForSeconds(.5f);
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}
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IEnumerator closing()
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{
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print("you are closing the door");
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openandclose.Play("Closing");
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open = false;
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yield return new WaitForSeconds(.5f);
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}
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}
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}
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using System.Collections;
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using System.Collections.Generic;
|
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using UnityEngine;
|
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|
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namespace SojaExiles
|
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|
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{
|
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public class opencloseDoor1 : MonoBehaviour
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{
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public Animator openandclose1;
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public bool open;
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public Transform Player;
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void Start()
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{
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open = false;
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}
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void OnMouseOver()
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{
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{
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if (Player)
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{
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float dist = Vector3.Distance(Player.position, transform.position);
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if (dist < 15)
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{
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if (open == false)
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{
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if (Input.GetMouseButtonDown(0))
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{
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StartCoroutine(opening());
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}
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}
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else
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{
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if (open == true)
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{
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if (Input.GetMouseButtonDown(0))
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{
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StartCoroutine(closing());
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}
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}
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}
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}
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}
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}
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}
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IEnumerator opening()
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{
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print("you are opening the door");
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openandclose1.Play("Opening 1");
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open = true;
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yield return new WaitForSeconds(.5f);
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}
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IEnumerator closing()
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{
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print("you are closing the door");
|
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openandclose1.Play("Closing 1");
|
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open = false;
|
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yield return new WaitForSeconds(.5f);
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}
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}
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}
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+72
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SojaExiles
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{
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public class opencloseStallDoor : MonoBehaviour
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{
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public Animator openandclose;
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public bool open;
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public Transform Player;
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void Start()
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{
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open = false;
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}
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void OnMouseOver()
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{
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{
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}
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}
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{
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{
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{
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}
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}
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}
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}
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}
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IEnumerator opening()
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{
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print("you are opening the door");
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openandclose.Play("OpeningStall");
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open = true;
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yield return new WaitForSeconds(.5f);
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}
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IEnumerator closing()
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{
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print("you are closing the door");
|
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openandclose.Play("ClosingStall");
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open = false;
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yield return new WaitForSeconds(.5f);
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}
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}
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}
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Reference in New Issue
Block a user