Added new assets
This commit is contained in:
@@ -164,9 +164,9 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 21.641119, y: 631.05505}
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m_AnchoredPosition: {x: 21.641119, y: 627.59247}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5112714, y: 1.1004943}
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m_Pivot: {x: 0.5112714, y: 1.0971993}
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--- !u!114 &3676872
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -781,7 +781,7 @@ MonoBehaviour:
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_sunLight: {fileID: 705507994}
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_sunriseHour: 7
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_sunsetHour: 20.5
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_minuteToRealTime: 0.01
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_minuteToRealTime: 0.5
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--- !u!4 &307039700
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Transform:
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m_ObjectHideFlags: 0
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@@ -1224,7 +1224,7 @@ Mesh:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: pb_Mesh-108934
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m_Name: pb_Mesh63576
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serializedVersion: 11
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m_SubMeshes:
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- serializedVersion: 2
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@@ -2003,7 +2003,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!108 &705507994
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Light:
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m_ObjectHideFlags: 0
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@@ -3665,7 +3665,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 963194225}
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m_LocalRotation: {x: 0.35967162, y: -0, z: -0, w: 0.93307894}
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m_LocalPosition: {x: 0.07, y: 3.94, z: -3.93}
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m_LocalPosition: {x: 0.07, y: 7.75, z: -5.89}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -11162,6 +11162,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 705507995}
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- {fileID: 1856998490}
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -11582,7 +11583,7 @@ Mesh:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: pb_Mesh59170
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m_Name: pb_Mesh63362
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serializedVersion: 11
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m_SubMeshes:
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- serializedVersion: 2
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@@ -12473,6 +12474,100 @@ Mesh:
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offset: 0
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size: 0
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path:
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--- !u!1 &1856998489
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1856998490}
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- component: {fileID: 1856998491}
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m_Layer: 0
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m_Name: Directional Light
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1856998490
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1856998489}
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 0, y: 5.45, z: 3.75}
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m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1504187455}
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m_RootOrder: -1
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
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--- !u!108 &1856998491
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Light:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1856998489}
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m_Enabled: 1
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serializedVersion: 10
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m_Type: 1
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m_Shape: 0
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Intensity: 0.8
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m_Range: 10
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m_SpotAngle: 30
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m_InnerSpotAngle: 21.80208
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m_CookieSize: 1
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m_Shadows:
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m_Type: 2
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m_Resolution: -1
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m_CustomResolution: -1
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m_Strength: 1
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m_Bias: 0.05
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m_NormalBias: 0.4
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m_NearPlane: 0.2
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m_CullingMatrixOverride:
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e00: 1
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e01: 0
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e02: 0
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e03: 0
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e10: 0
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e11: 1
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e12: 0
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e13: 0
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e20: 0
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e21: 0
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e22: 1
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e23: 0
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e30: 0
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e31: 0
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e32: 0
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e33: 1
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m_UseCullingMatrixOverride: 0
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m_Cookie: {fileID: 0}
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m_DrawHalo: 0
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m_Flare: {fileID: 0}
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m_RenderMode: 0
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m_CullingMask:
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serializedVersion: 2
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m_Bits: 4294967295
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m_RenderingLayerMask: 1
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m_Lightmapping: 4
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m_LightShadowCasterMode: 0
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 1
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m_ColorTemperature: 6570
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m_UseColorTemperature: 0
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m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
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m_UseBoundingSphereOverride: 0
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m_UseViewFrustumForShadowCasterCull: 1
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m_ShadowRadius: 0
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m_ShadowAngle: 0
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--- !u!1 &1928618661
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GameObject:
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m_ObjectHideFlags: 0
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@@ -13177,7 +13272,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: c22777d6e868e4f2fb421913386b154e, type: 2}
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- {fileID: 2100000, guid: 4be590591a9205a43bc0bf6900cbf34e, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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