blur is working

This commit is contained in:
Vladimir Koshevarov
2023-03-15 14:36:09 +02:00
parent 8ae5e3eb35
commit 68a14fd9ec
10 changed files with 5306 additions and 3082 deletions
@@ -21,18 +21,18 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Glass_Dark
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Shader: {fileID: -6465566751694194690, guid: b388bc99e1fc19d498cc0e5f14d91e23,
type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
m_ValidKeywords: []
m_InvalidKeywords:
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- DepthOnly
- SHADOWCASTER
@@ -128,6 +128,7 @@ Material:
- _SrcBlendAlpha: 1
- _Surface: 1
- _UVSec: 0
- _Value: 0
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors: