improve Highlight

This commit is contained in:
2023-12-13 20:51:09 +02:00
parent 11c4d217c3
commit 72191123c2
11 changed files with 24 additions and 451 deletions
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+3 -1
View File
@@ -4,11 +4,12 @@ using UnityEngine;
public class Hightlight : MonoBehaviour public class Hightlight : MonoBehaviour
{ {
[SerializeField] [SerializeField]
private Color color = new Color(147, 142, 142, 1); private Color color = Color.white;
private Renderer[] renderers; private Renderer[] renderers;
//helper list to cache all the materials ofd this object //helper list to cache all the materials ofd this object
private List<Material> materials; private List<Material> materials;
private const float INTENSITY = .15f;
//Gets all the materials from each renderer //Gets all the materials from each renderer
private void Awake() private void Awake()
@@ -21,6 +22,7 @@ public class Hightlight : MonoBehaviour
//that is why we need to all materials with "s" //that is why we need to all materials with "s"
materials.AddRange(new List<Material>(renderer.materials)); materials.AddRange(new List<Material>(renderer.materials));
} }
color = color * INTENSITY;
} }
public void ToggleHighlight(bool val) public void ToggleHighlight(bool val)
+2 -2
View File
@@ -11,8 +11,8 @@ public class TimeSystem
private TimeSpan _startTime = new TimeSpan(1, 08, 00, 00); private TimeSpan _startTime = new TimeSpan(1, 08, 00, 00);
private float _sunriseHour; private float _sunriseHour=8;
private float _sunsetHour; private float _sunsetHour=20;
private TimeSpan _sunriseTime; private TimeSpan _sunriseTime;
private TimeSpan _sunsetTime; private TimeSpan _sunsetTime;
+2 -3
View File
@@ -20,10 +20,10 @@ public class TopBarUI : MonoBehaviour
[SerializeField] [SerializeField]
public Slider _food; public Slider _food;
// Start is called before the first frame update // Start is called before the first frame update
private void Start() private void Awake()
{ {
GameManager.Instance.Time.OnMinuteChanged -= UpdateTime;
GameManager.Instance.Time.OnMinuteChanged += UpdateTime; GameManager.Instance.Time.OnMinuteChanged += UpdateTime;
} }
@@ -37,7 +37,6 @@ public class TopBarUI : MonoBehaviour
{ {
_moneyText.text = $"${(Player.Instance.Stats[StatsId.Money] as INumericStat).Value}"; _moneyText.text = $"${(Player.Instance.Stats[StatsId.Money] as INumericStat).Value}";
_locationText.text= $"{(Player.Instance.Stats[StatsId.LocationName] as IStringStat).Value}"; _locationText.text= $"{(Player.Instance.Stats[StatsId.LocationName] as IStringStat).Value}";
} }
private void UpdateTime() private void UpdateTime()