new CameraSystem to control the camera
increased unity version
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@@ -20,7 +20,8 @@ Material:
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m_CustomRenderQueue: -1
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stringTagMap:
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RenderType: Opaque
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disabledShaderPasses: []
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disabledShaderPasses:
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- MOTIONVECTORS
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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@@ -83,6 +84,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AddPrecomputedVelocity: 0
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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@@ -121,6 +123,7 @@ Material:
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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--- !u!114 &6189105757043697727
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MonoBehaviour:
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m_ObjectHideFlags: 11
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@@ -24,6 +24,7 @@ Material:
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disabledShaderPasses:
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- DepthOnly
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- SHADOWCASTER
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- MOTIONVECTORS
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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@@ -86,6 +87,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AddPrecomputedVelocity: 0
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 1
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@@ -124,6 +126,7 @@ Material:
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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--- !u!114 &3304061596772294178
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MonoBehaviour:
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m_ObjectHideFlags: 11
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