Change render pipeline, recreated project !!!!

This commit is contained in:
Vladimir Koshevarov
2023-02-21 13:51:12 +02:00
parent 1002e27db4
commit 7c26b80584
560 changed files with 38692 additions and 170144 deletions
+16 -17
View File
@@ -1,23 +1,22 @@
using UnityEngine;
using UnityEngine.EventSystems;
public class ToolTipTrigger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
public class ToolTipTrigger : MonoBehaviour
{
private static LTDescr delay;
[SerializeField] private string _content;
[SerializeField] private string _header;
//private static LTDescr delay;
//[SerializeField] private string _content;
//[SerializeField] private string _header;
public void OnPointerEnter(PointerEventData eventData)
{
delay = LeanTween.delayedCall(0.5f, () =>
{
ToolTipSystem.Show(_content, _header);
});
}
//public void OnPointerEnter(PointerEventData eventData)
//{
// delay = LeanTween.delayedCall(0.5f, () =>
// {
// ToolTipSystem.Show(_content, _header);
// });
//}
public void OnPointerExit(PointerEventData eventData)
{
LeanTween.cancel(delay.uniqueId);
ToolTipSystem.Hide();
}
//public void OnPointerExit(PointerEventData eventData)
//{
// LeanTween.cancel(delay.uniqueId);
// ToolTipSystem.Hide();
//}
}