Change render pipeline, recreated project !!!!

This commit is contained in:
Vladimir Koshevarov
2023-02-21 13:51:12 +02:00
parent 1002e27db4
commit 7c26b80584
560 changed files with 38692 additions and 170144 deletions
+14 -10
View File
@@ -3,7 +3,7 @@
--- !u!30 &1
GraphicsSettings:
m_ObjectHideFlags: 0
serializedVersion: 15
serializedVersion: 14
m_Deferred:
m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
@@ -13,6 +13,9 @@ GraphicsSettings:
m_ScreenSpaceShadows:
m_Mode: 1
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
m_LegacyDeferred:
m_Mode: 1
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
m_DepthNormals:
m_Mode: 1
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
@@ -33,10 +36,13 @@ GraphicsSettings:
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_PreloadShadersBatchTimeLimit: -1
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderPipeline: {fileID: 0}
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
m_CustomRenderPipeline: {fileID: 11400000, guid: 7b7fd9122c28c4d15b667c7040e3b3fd,
type: 2}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1
@@ -45,7 +51,6 @@ GraphicsSettings:
m_LightmapStripping: 0
m_FogStripping: 0
m_InstancingStripping: 0
m_BrgStripping: 0
m_LightmapKeepPlain: 1
m_LightmapKeepDirCombined: 1
m_LightmapKeepDynamicPlain: 1
@@ -56,11 +61,10 @@ GraphicsSettings:
m_FogKeepExp: 1
m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 0
m_LightsUseColorTemperature: 0
m_LightsUseLinearIntensity: 1
m_LightsUseColorTemperature: 1
m_DefaultRenderingLayerMask: 1
m_LogWhenShaderIsCompiled: 0
m_SRPDefaultSettings: {}
m_LightProbeOutsideHullStrategy: 0
m_CameraRelativeLightCulling: 0
m_CameraRelativeShadowCulling: 0
m_SRPDefaultSettings:
UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa,
type: 2}