university add courses for basic school
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@@ -15,7 +15,7 @@ public class Bed : BaseInteractableObject
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private void OnAnimationFinished()
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{
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GameManager.Instance.UI.ShowTimeSliderDialog("Go to sleep", "Sleep until", OnCancel, OnConfirm);
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GameManager.Instance.UI.ShowTimeSliderDialog("Sleep", "Wake up in", OnCancel, OnConfirm);
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}
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private void OnCancel()
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{
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@@ -1,6 +1,5 @@
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using Assets.Scripts.Interfaces;
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using System;
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using Unity.VisualScripting;
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using UnityEngine;
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public class SecretaryDesk : BaseInteractableObject
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@@ -23,7 +22,7 @@ public class SecretaryDesk : BaseInteractableObject
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GameManager.Instance.UI.ShowTabOptionsDialog(_dialogSO, null, OnConfirm);
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break;
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case RadialMenuActions.Learn:
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GameManager.Instance.UI.ShowTimeSliderDialog("Learn", "learn until", OnCancel, OnLearnConfirm);
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GameManager.Instance.UI.ShowTimeSliderDialog("Learn", $"learn {_player.ActiveCourse.name} in next", OnCancel, OnLearnConfirm);
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break;
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}
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}
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@@ -34,10 +33,12 @@ public class SecretaryDesk : BaseInteractableObject
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GameManager.Instance.Time.OnFastForwardEnd += OnFastForwardEnd;
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_player.Learn(time);
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}
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private void OnCancel()
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{
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OnFastForwardEnd();
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}
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private void OnFastForwardEnd()
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{
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_player.SetPlayerActing(PlayerStates.Awake);
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